Following a DDOS attack which happened in the early hours of Sunday morning, both the Eve Online and Dust 514 Tranquility cluster of servers are still down.
This morning, the games developer CCP issued a statement via Twitter stating that “Our engineers are close to resolving the issues on Tranquility. We aim to have our servers live as soon as we possibly can.”
Details of the Attack
CCP went on to explain on their Facebook page:
“At 02:05 GMT June 2nd, CCP became aware of a significant and sustained distributed denial-of-service attack (DDoS) against the Tranquility cluster (which houses EVE Online and DUST 514) and web servers.
Our policy in such cases is to mobilize a taskforce of internal and external experts to evaluate the situation. At 03:07 GMT, that group concluded that our best course of action was to go completely offline while we put in place mitigation plans.
While we initially reopened EVE Online and DUST 514, we have since re-evaluated. With the highest sense of precaution, we have taken Tranquility and associated websites back down for further investigation and an exhaustive scan of our entire infrastructure. We will update you more frequently via our Twitter feed (www.twitter.com/eveonline), however, an extended service interruption of several hours is expected as this process should not be rushed.”
Impact on the Gaming Community
The DDoS attack has had a significant impact on the gaming community, particularly for the dedicated players of Eve Online and Dust 514. These games have a large and active player base, many of whom invest considerable time and resources into their in-game activities. The sudden downtime has disrupted scheduled events, in-game economies, and player interactions. For instance, large-scale battles and corporate operations that were planned for the weekend had to be postponed, causing frustration among players.
Moreover, the attack has raised concerns about the security measures in place to protect the servers and the data of the players. While CCP has assured the community that they are taking all necessary steps to mitigate the attack and prevent future incidents, the event has nonetheless highlighted the vulnerabilities that exist in online gaming infrastructures.
CCP’s response to the attack has been proactive, involving both internal and external experts to address the issue comprehensively. The decision to take the servers offline for an exhaustive scan demonstrates their commitment to ensuring the integrity and security of their systems. However, the extended downtime has also led to discussions about the need for more robust DDoS protection measures and quicker recovery protocols.
In the broader context, this incident is a reminder of the increasing frequency and sophistication of cyber-attacks targeting online services. DDoS attacks, in particular, have become a common tool for malicious actors seeking to disrupt services and cause widespread inconvenience. As online gaming continues to grow in popularity, developers and service providers must continually adapt and enhance their security measures to safeguard their platforms and user data.
Source: Eurogamer
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