Neal Stephenson has started a new project on Kickstarter to create a new style of game which includes sword play. Clang will consist of a PC arena game based on one-on-one multiplayer duelling, with plenty of sword fighting, rather than a huge rolling world to explore. Learn more from Stephenson in the Kickstarter video after the break.

The Vision Behind Clang
Clang is currently over on the Kickstarter website looking to raise enough pledges to make the jump from concept to production. So if you think it is something you could benefit from, jump over to the Kickstarter website now to make a pledge and help the Clang sword fighting game become a reality.
Neal Stephenson, a renowned author known for his works in speculative fiction, has always had a fascination with historical swordsmanship. This passion is the driving force behind Clang. Unlike traditional games that might focus on fantasy elements or expansive worlds, Clang aims to bring a realistic and immersive sword fighting experience to players. The game will focus on the intricacies of swordplay, offering a detailed and authentic combat system that reflects real-world martial arts techniques.
“Implementing the longsword style will oblige us to construct a toolkit that can then be used–by us, or by others–to create other examples of what we’re calling MASEs (Martial Arts System Embodiments). If your thing is Japanese kenjutsu or Viking sword-and-board, then in principle CLANG should support it.”
Innovative Gameplay Mechanics
One of the standout features of Clang is its commitment to authenticity. The development team is working closely with martial arts experts to ensure that the sword fighting mechanics are as true to life as possible. This means that players will need to master various techniques, stances, and strategies to succeed in duels. The game will not only be a test of reflexes but also of tactical thinking and skill.
The concept of MASEs (Martial Arts System Embodiments) is particularly intriguing. By creating a flexible toolkit, Clang opens the door for future expansions and modifications. This could potentially allow for a wide range of martial arts styles to be incorporated into the game, from Japanese kenjutsu to Viking sword-and-board combat. This modular approach ensures that Clang can evolve and grow, offering new experiences and challenges to players over time.
Community and Future Prospects
The Kickstarter campaign for Clang is not just about raising funds; it’s also about building a community of enthusiasts who share a passion for historical swordsmanship and realistic combat games. Backers of the project will have the opportunity to provide feedback and suggestions, helping to shape the development of the game. This collaborative approach ensures that Clang will be a game made by and for its community.
Moreover, the success of Clang could pave the way for a new genre of games that prioritize authenticity and depth over flashy graphics and superficial gameplay. By focusing on the art of sword fighting, Clang has the potential to attract a dedicated fanbase and inspire other developers to explore similar themes.
Source: Kickstarter
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