Smaller versions of awesome things are usually cuter, but somehow we don’t think that’s going to be the case with the portable version of Bioshock coming to Sony’s new handheld. Not that we know what will be the case, mostly because not even the guy who made the thing doesn’t… yet. “We’re still sort of in the paper design stage,” Bioshock creator Ken Levine said.
Ken Levine’s Vision for Bioshock on PlayStation Vita
Whatever it is, though, it won’t be Bioshock 1 or Infinite repackaged. “That’s not the current goal for what we’re doing. I think for us, the idea we have is a really good expression on a platform like that. It’s a different goal. And it has to sort of have its own voice in the franchise. If it just feels like a quieter voice in the franchise, I don’t think that works.” Apparently, things are heading more towards “something that’s an experiment and that’s a little different. And is unique for the franchise.”
Levine’s comments suggest that the team is aiming to create a unique experience tailored specifically for the PlayStation Vita. This approach is refreshing in an industry where portable versions of games often end up being watered-down versions of their console counterparts. By focusing on creating something new and innovative, Levine and his team are setting high expectations for what could be a groundbreaking addition to the Bioshock series.
The Challenges of Developing for a Handheld Platform
Developing a game for a handheld platform like the PlayStation Vita comes with its own set of challenges. The hardware limitations, such as reduced processing power and smaller screen size, require developers to think creatively about how to deliver a compelling experience. Levine’s team appears to be embracing these challenges head-on, aiming to leverage the unique features of the Vita, such as its touch controls and portability, to create a game that stands out.
For example, the Vita’s touch screen could be used to introduce new gameplay mechanics that wouldn’t be possible on a traditional console. Imagine using the touch screen to hack security systems or navigate through complex environments in a way that feels intuitive and engaging. These kinds of innovations could make the Vita version of Bioshock a must-play for fans of the series.
Moreover, the portability of the Vita means that players can immerse themselves in the world of Bioshock wherever they go. This opens up new possibilities for storytelling and gameplay, as the game can be designed to be played in shorter bursts, making it perfect for on-the-go gaming.
What Could This Mean for the Future of the Bioshock Franchise?
Levine’s focus on creating a unique experience for the Vita could have broader implications for the future of the Bioshock franchise. By experimenting with new ideas and gameplay mechanics, the team could discover innovations that might be incorporated into future mainline entries in the series. This iterative approach to game development has the potential to keep the franchise fresh and exciting for years to come.
Additionally, if the Vita version of Bioshock proves to be successful, it could pave the way for more high-quality, original games on handheld platforms. This would be a win for gamers who crave deep, immersive experiences that they can take with them wherever they go.
In conclusion, while details about the portable version of Bioshock are still scarce, Ken Levine’s comments suggest that the team is committed to creating something truly special for the PlayStation Vita. By focusing on innovation and leveraging the unique features of the handheld platform, they have the potential to deliver a game that not only stands out within the Bioshock franchise but also sets a new standard for what portable gaming can achieve.
Source Joystiq
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