A new interface for motion simulation has been created by Thanos Kontogiannis based in San Diego California for the Motion Simulator Platform that offers 2 to 6 Degrees Of Freedom (2DOF – 6DOF).
Watch the demonstration video below to learn more about the 6DOF Electronic Interface which is taken to Kickstarter this week to raise the required funds it needs to go into production.
Some examples of uses for the 6DOF Electronic Interface include :
• Pilot is able to experience the side-winds or lift power during rotation. Or “feel” a imminent stall situation and adjust flaps to compensate. Not to mention the effects of weather during flight, that otherwise are non existent in non-motion simpits.
• Race car driver can have a motion cue indication that the vehicle is slipping or overturned and apply corrective maneuver. Can get accurate motion cues indicating his acceleration or deceleration in any axis as well have a better idea for the road condition to adjust his handling.
Thanos its creator and developer explains more about the devices inspiration:
With minimal knowledge on electronics you could also build a Motion platform for gaming, does not have to be full 6DOF Stewart platform, a small 2DOF with DC motors could help get familiar with the system.
It’s a simple interface between the computer and the mechanical part of a motion simulator platform or in other words, interface between simulated world and real world. Allows to bring out motion cues from Game simulations as feedback to the real world and then generate feedback (pilot or race drive reaction) back to the game. A motion platform improves dramatically the realism of a simulation game and often aids the user to react better in situations without having to relay to visuals or instrumentation as these motion cues give a direct and fast indication of the vehicle or the environment conditions.
Jump over to Kickstarter via the link below for specifications, full pledge list and early bird special offers.