The classic CRPG revival effort almost single-handedly brought about by inXile is well underway with their second Kickstarter breaking records before the first one has even had a chance of reaching fruition. Torment: Tides of Numenera, a non-D&D spiritual successor of sorts to Black Isle’s seminal Planescape Torment made $4,188,927, not counting PayPal donations.

This places it squarely at the top of the Kickstarter food chain, at least where video games are concerned, handily beating out previous record holder Project Eternity, which netted a still mightily impressive $3.9 million. PayPal money still puts Project Eternity over the top, but once PayPal earnings are in for Torment we should have our winner, though nowhere near Star Citizen’s non-Kickstarter $6+ million.
The Significance of Torment: Tides of Numenera
Torment: Tides of Numenera is not just another game; it represents a significant milestone in the world of CRPGs (Computer Role-Playing Games). The game is set in Monte Cook’s Numenera universe, a richly detailed science-fantasy world that offers a unique setting far removed from the traditional medieval fantasy tropes. This setting allows for a fresh narrative experience, filled with bizarre creatures, ancient technologies, and philosophical quandaries that challenge the player’s morality and decision-making skills.
The game’s success on Kickstarter is a testament to the enduring appeal of narrative-driven RPGs. Fans of the genre have long yearned for a return to the deep storytelling and complex character interactions that defined classics like Planescape: Torment. The overwhelming financial support for Torment: Tides of Numenera indicates a strong demand for games that prioritize story and player choice over flashy graphics and action-packed gameplay.
Comparing Kickstarter Success Stories
When comparing Torment: Tides of Numenera to other Kickstarter success stories, it’s clear that inXile has tapped into a dedicated and passionate fanbase. Project Eternity, developed by Obsidian Entertainment, previously held the record for the highest-funded video game on Kickstarter with $3.9 million. Project Eternity, now known as Pillars of Eternity, also promised a return to the golden age of CRPGs, featuring intricate storylines and deep character customization.
However, Torment: Tides of Numenera managed to surpass Project Eternity’s funding, highlighting the specific allure of the Numenera setting and the legacy of Planescape: Torment. The original Planescape: Torment is often hailed as one of the greatest RPGs of all time, known for its philosophical depth and unconventional narrative. By positioning Torment: Tides of Numenera as a spiritual successor, inXile effectively captured the imagination of fans who have longed for a similar experience.
It’s also worth noting the astronomical success of Star Citizen, which, while not a Kickstarter project, has raised over $6 million through crowdfunding. Star Citizen’s success demonstrates the potential for niche genres to thrive through direct fan support, bypassing traditional publishing models. However, the scope and ambition of Star Citizen are vastly different from the narrative-driven focus of Torment: Tides of Numenera, making direct comparisons challenging.
The success of these crowdfunding campaigns has broader implications for the gaming industry. They show that there is a viable market for games that might not fit the mainstream mold, encouraging developers to pursue creative and innovative projects. This trend has led to a resurgence of interest in genres that were once considered niche, such as CRPGs and space simulators.
The record-breaking Kickstarter campaign for Torment: Tides of Numenera is a clear indicator of the enduring appeal of narrative-driven RPGs. It highlights the potential for crowdfunding to bring beloved genres back into the spotlight and encourages developers to take creative risks. As the game moves closer to release, fans eagerly anticipate whether it will live up to the legacy of its predecessor and deliver a truly memorable gaming experience.
Source Kickstarter
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