Titanfall, the new first-person shooter game currently being developed by Respawn Entertainment and published by Electronic Arts for the Xbox One, Xbox 360, and PC, has drawn a lot of attention since it was first unveiled back at E3 earlier this year.
Titanfall is multiplayer only and allows gamers to play as either free-running “pilots” or inside agile mech-style walkers called “Titans”. Check out the video after the jump to see a quick behind-the-scenes look at the development team at Respawn Entertainment, who reveal a little more about their new game.
Gameplay Mechanics and Features
Respawn has chosen to build Titanfall on the Source game engine due to their developers’ familiarity with the platform and its capability to reach 60 frames per second on consoles. This decision ensures a smooth and responsive gaming experience, which is crucial for a fast-paced shooter. The game introduces a unique blend of on-foot and mech-based combat, allowing players to switch between being nimble pilots and powerful Titans seamlessly. This duality adds a strategic layer to the gameplay, as players must decide when to fight on foot and when to call in their Titan for support.
The pilots are equipped with jetpacks, enabling them to perform parkour-style movements such as wall-running and double-jumping. This mobility allows for dynamic and vertical gameplay, making each match feel fresh and exciting. On the other hand, Titans are equipped with heavy weaponry and can withstand significant damage, making them formidable opponents on the battlefield. The interplay between pilots and Titans creates a balanced and engaging multiplayer experience.
Development and Vision
Respawn Entertainment is an independent video game development studio founded by Vince Zampella and Jason West, former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty franchise. Their experience and expertise in the first-person shooter genre are evident in Titanfall’s design and execution. The team at Respawn aims to push the boundaries of multiplayer gaming by integrating elements typically found in single-player campaigns, such as narrative-driven missions and cinematic moments.
“Titanfall introduces an experience that combines fast-paced multiplayer action with heroic moments from traditional campaign mode.”
This approach seeks to provide players with a more immersive and story-rich multiplayer experience, setting Titanfall apart from other shooters on the market. The game’s lore and world-building are also noteworthy, with a rich backstory that adds depth to the multiplayer matches. Players can expect to uncover more about the game’s universe through various in-game events and updates.
The anticipation for Titanfall is palpable, with many gamers eagerly awaiting its release. The game’s innovative mechanics, combined with Respawn’s pedigree, suggest that Titanfall has the potential to become a major player in the competitive shooter landscape. The decision to focus solely on multiplayer may be seen as a bold move, but it allows the developers to refine and perfect the online experience.
In conclusion, Titanfall represents a significant step forward for Respawn Entertainment and the first-person shooter genre. By blending fast-paced action with strategic depth and narrative elements, the game promises to deliver a unique and compelling experience for players. As the release date approaches, the excitement continues to build, and it will be interesting to see how Titanfall shapes the future of multiplayer gaming.
Source: Titanfall
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