Planetside 2 gamers patiently waiting for launch of the new highly anticipated PlanetSide 2 Hossin map which was unveiled at last year’s E3 games event and has been under development for over three years.
Will be pleased to know that this week SOE has finally rolled out PlanetSide 2 Hossin map or rather continent to the Planetside 2 game, finally allowing gamers to see and play the new bases and layouts.
As well as the new Planetside 2 Hossin continent, SOE has also rolled out the highly anticipated continent locking feature. That allows factions to control and receive resources and bonuses for dominating one of the four continents within the PS2 game. PlanetSide creative director Matt Higby explains in a post :
“You may or may not know that Hossin has actually been in development since before we launched PS2, so for us it’s literally been a 2 year process to get this continent live. Since launching the game, and going through the process of redoing our facilities and outposts on all 3 of our launch continents, we’ve learned a tremendous amount about how to make levels that work for our game.
Anyone who looks at the state of the Amerish levels (our most recent revamps) now compared to the Indar levels (our first revamps) should be able to see the improvements overall quality of the levels/bases we’re generating now, those newer bases are our new quality bar, and we’re committed to match or exceed that level of quality with all our future outposts. Along the way, we’ve figured out that creating a “good” outpost in Planetside 2 takes about 2-3 weeks of level design, art playtesting and iteration time minimally, per outpost. Multiply that by 80 or so, and you’ll get a good idea of how much work is required for a high-quality continent.”
For more information on the new features and updates and of course the new Planetside 2 Hossin addition jump over to the official PS2 website for details. Planetside 2 is also expected to launch on the new PlayStation 4 console within the next year.
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