As we reported in November and on schedule, the pre-ordered OnLive On-Demand Gaming System has started to ship. The OnLive system works in a similar way to cloud computing, and as well as being able to use the service on the new Microconsole, you will also be able to play games through it on your PC or Mac.
If you pre-ordered your OnLive, you will be able to play with free access until the formal launch date of January 15th, 2011.
Understanding the OnLive System
The OnLive system represents a significant shift in the gaming industry by leveraging cloud technology to deliver high-quality gaming experiences without the need for powerful local hardware. This means that gamers can enjoy graphically intensive games on modestly equipped PCs, Macs, or even the dedicated Microconsole. The games are run on powerful remote servers, and the video output is streamed to the player’s device, while the player’s inputs are sent back to the server.
This approach has several advantages. First, it reduces the need for frequent hardware upgrades, as the heavy lifting is done on the server side. Second, it allows for instant access to a wide library of games without the need for lengthy downloads or installations. Finally, it opens up the possibility of gaming on a variety of devices, making it more accessible to a broader audience.
Subscription and Game Library
Once officially launched, OnLive will be charging a flat-rate PlayPack for $9.99 per month, but it can be canceled at any time. The PlayPack includes a diverse range of titles such as Prince of Persia, Tomb Raider: Underworld, and Ninja Blade, to name just a few. This subscription model is designed to provide gamers with a cost-effective way to access a large library of games without the need to purchase each title individually.
In addition to the PlayPack, OnLive also offers the option to purchase or rent individual games. This flexibility allows gamers to choose the model that best fits their gaming habits and budget. For instance, a casual gamer might prefer the PlayPack subscription to explore various games, while a dedicated fan of a particular franchise might opt to purchase that game outright.
For more information about the PlayPack flat-rate plan and the console, visit
Via Slashgear
The Future of Cloud Gaming
The launch of OnLive marks a significant milestone in the evolution of cloud gaming. As internet speeds and infrastructure continue to improve, the potential for cloud gaming services like OnLive to become mainstream increases. This could lead to a future where the traditional gaming console becomes obsolete, replaced by versatile, cloud-based solutions.
Moreover, the success of OnLive could inspire other companies to develop similar services, leading to increased competition and innovation in the gaming industry. This could result in better services, more game options, and potentially lower prices for consumers.
Challenges and Considerations
Despite its promising potential, cloud gaming is not without its challenges. One of the primary concerns is latency, as the time it takes for data to travel between the player’s device and the server can impact the gaming experience. High-speed internet connections are essential to minimize latency and ensure smooth gameplay.
Additionally, the reliance on internet connectivity means that players in areas with poor or unstable internet service may not be able to fully enjoy the benefits of cloud gaming. As such, the widespread adoption of cloud gaming will depend on the continued improvement and expansion of global internet infrastructure.
The OnLive On-Demand Gaming System is an exciting development in the gaming world, offering a glimpse into the future of cloud-based gaming. With its innovative approach and flexible subscription model, it has the potential to revolutionize how we play and access video games.
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