If anyone was having trouble believing Minecraft made almost as much money as Angry Birds as reported earlier this week, hearing about Mojang founder Notch’s, shall we call it, creatively adventurous “sandbox space trading sim” project might change their minds. One of three projects competing for the Minecraft developer’s attention, the game will apparently place focus on space trading, space combat, and space… firefighting?
“I want the space game that’s more like Firefly. I want to run around on my ship and have to put out a fire. Like, oh crap, the cooling system failed, I have to put out the fire here,” Notch explained. The game will be sold using the same business model as Minecraft, allowing players to purchase early, but playable versions.
Notch’s Vision for the Space Game
Notch’s vision for this space game is ambitious and multifaceted. He aims to create a universe where players can engage in various activities, from trading goods between planets to engaging in intense space battles. The firefighting aspect adds an unexpected twist, making the game more dynamic and unpredictable. Imagine navigating through the vastness of space, only to have your journey interrupted by a sudden fire outbreak on your ship. This element of surprise and the need for quick thinking and problem-solving could make the game incredibly engaging.
The inspiration from the TV show Firefly is evident in Notch’s description. Firefly, a cult classic, is known for its unique blend of space adventure and human drama. By incorporating elements like ship maintenance and emergency response, Notch is aiming to create a game that feels alive and immersive. Players won’t just be passive participants; they’ll be active caretakers of their spacecraft, responsible for its well-being and functionality.
Business Model and Player Engagement
The business model for this new game will follow the same approach as Minecraft. Players will have the opportunity to purchase early versions of the game, which will be playable but not yet complete. This model has proven successful for Minecraft, allowing the community to provide feedback and contribute to the game’s development. It creates a sense of ownership and involvement among players, making them feel like they are part of the game’s evolution.
This approach also helps in building a dedicated player base even before the game’s official release. Early adopters can share their experiences, generate buzz, and attract more players. It’s a win-win situation for both the developers and the players. The developers get valuable insights and suggestions, while the players get to enjoy the game early and watch it grow and improve over time.
Moreover, this model fosters a strong community spirit. Minecraft’s success can be attributed not just to its innovative gameplay but also to its vibrant and active community. Players share their creations, collaborate on projects, and support each other. By adopting the same business model, Notch’s new space game has the potential to build a similar community, where players are not just consumers but co-creators.
In conclusion, Notch’s new “sandbox space trading sim” project is shaping up to be an exciting addition to the gaming world. With its focus on space trading, combat, and firefighting, it promises a unique and immersive experience. The inspiration from Firefly adds a layer of depth and intrigue, while the business model ensures player involvement and continuous improvement. If Minecraft’s success is anything to go by, this new project could very well be another hit for Mojang and Notch. The gaming community will undoubtedly be keeping a close eye on its development, eagerly awaiting the chance to explore the final frontier in a way only Notch can deliver.
Source PC World
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