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Microsoft Xbox One Reputation System Detailed

9:22 am August 1, 2013 By Julian Horsey


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Following on from yesterdays details about the new Microsoft Xbox One Smart Match Player system, new details have been reeled today regards the next generation Microsoft Xbox One reputation system which will play a large part in the online gaming environment provided by the new console when it launches later this year.

Xbox One

Micheal Dunn, program manager on Xbox Live explains a little more about the new Microsoft Xbox One reputation system explaining that the new community-powered reputation service for the Microsoft Xbox One console has been created to help you avoid the players you don’t want to play with.

The new Microsoft Xbox One reputation system will expose players that abuse the system and creates real consequences for trouble-makers that harass good players, says Microsoft. Dunn explains:

“So, how are we doing this? We are simplifying the mechanism for Xbox One – moving from a survey option to more direct feedback, including things like “block” or “mute player” actions into the feedback model. The new model will take all of the feedback from a player’s online flow, put it in the system with a crazy algorithm we created and validated with an MSR PhD to make sure things are fair for everyone.

Ultimately, your reputation score will determine which category you are assigned – “Green = Good Player,” “Yellow = Needs Improvement” or “Red = Avoid Me.” Looking at someone’s gamer card you’ll be able to quickly see their reputation. And, your reputation score is ultimately up to you. The more hours you play online without being a jerk, the better your reputation will be; similar to the more hours you drive without an accident, the better your driving record and insurance rates will be. Most players will have good reputations and be seen as a “Good Player.” The algorithm is looking to identify players that are repeatedly disruptive on Xbox Live. We’ll identify those players with a lower reputation score and in the worse cases they will earn the “Avoid Me” reputation. Before a player ends up with the “Avoid Me” reputation level we will have sent many different alerts to the “Needs Improvement” player reminding them how their social gaming conduct is affecting lots of other gamers.

The algorithm is sophisticated and won’t penalize you for a few bad reports. Even good players might receive a few player feedback reports each month and that is OK. The algorithm weighs the data collected so if a dozen people suddenly reporting a single user, the system will look at a variety of factors before docking their reputation. We’ll verify if those people actually played in an online game with the person reported – if not, all of those player’s feedback won’t matter as much as a single person who spent 15 minutes playing with the reported person. The system also looks at the reputation of the person reporting and the alleged offender, frequency of reports from a single user and a number of other factors.

This system will continue to evolve and get better as we track the feedback we get from players and titles, plus add more consequences for the jerks. It also helps us match you with other gamers like you. Of course, the system will be as good as you make it, so all you need to do is report the players that are abusive, cheating or causing mayhem and their reputation will reflect that. Thank you for helping us continue to make Xbox Live a place we all love. Our team and I built this for all of you and we hope you like it!”

Source: Microsoft

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Filed Under: Gaming News, Technology News, Top News, Xbox

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