IKinema has released a demonstration video showcasing their new Orion full body animation system which uses the recently launched HTC Vive tracking hardware, and can be seen in action in the video below.
The system uses inverse kinematics results providing an affordable motion caption system that uses just a small number of tracking points, allowing a form of full body motion capture to be enabled.
IKinema is developing a novel technology for low-cost, full body mocap using HTC Vive hardware. Up to 2 subjects, full body animation is delivered with the help of 6 HTC Vive Trackers and controllers. This video uses raw data without post production.
Innovative Motion Capture Technology
The motion tracking system is still currently under development by IKinema but is sure to provide a great way for indie developers to be able to capture and use full body motion capture in new titles with very little outlay or the need for extremely expensive pieces of motion capture hardware. This is particularly significant for smaller studios and independent developers who often face budget constraints that make traditional motion capture systems prohibitively expensive.
IKinema’s Orion system leverages the HTC Vive’s advanced tracking capabilities to deliver precise and real-time motion capture. By using only six HTC Vive Trackers and controllers, the system can accurately capture the full body movements of up to two subjects simultaneously. This is a remarkable achievement considering that traditional motion capture systems often require dozens of sensors and a controlled environment to function correctly.
Potential Applications and Future Developments
The potential applications for IKinema’s Orion system are vast. Beyond gaming, this technology could revolutionize fields such as virtual reality (VR), film production, animation, and even live performances. For instance, VR experiences could become more immersive with real-time full body tracking, allowing users to interact with virtual environments in a more natural and intuitive way. In film and animation, the ability to capture complex body movements affordably could lead to more dynamic and realistic character animations.
Moreover, the system’s ease of use and affordability could democratize motion capture technology, making it accessible to a broader range of users. Educational institutions, hobbyists, and smaller creative teams could all benefit from the ability to create high-quality motion capture animations without the need for significant financial investment.
Unfortunately, no information on pricing or worldwide availability has been released as yet by IKinema, but as more details are announced in the future we will keep you up-to-date as always. The anticipation surrounding the release of this technology is palpable, and many are eager to see how it will perform in real-world applications.
In conclusion, IKinema’s Orion full body animation system represents a significant advancement in motion capture technology. By utilizing the HTC Vive’s tracking hardware, IKinema has developed a solution that is both cost-effective and highly functional. As the system continues to be refined and developed, it holds the promise of transforming the way motion capture is used across various industries. We look forward to seeing how this innovative technology will be adopted and the new possibilities it will unlock for creators and developers worldwide.
Source: R2VR
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