YouTube user and Metroid fan CryZENx has released a new demonstration of their Metroid Prime project that includes a HD Samus to provide fans and those interested with a Direct X 12 demo.
Technical Specifications and Performance
Check out the impressive demo using Unreal Engine 4 that was created on a system equipped with a GTX 980 Ti EVGA Superclocked+ ACX 2.0+ OCed = 1400mhz core / 3900mhz Memory graphics card. This high-performance graphics card is known for its exceptional rendering capabilities, making it a perfect choice for showcasing the detailed environments and character models in the demo.
The system is powered by an Intel I7-4790K @ 4.8Ghz 1.32Vc processor, which is a robust CPU known for its high clock speeds and efficiency in handling complex computations. The processor is kept cool with a RAIJINTEK Triton water-cooled system, ensuring that it can maintain peak performance without overheating. Additionally, the system is supported by 32GB (4x 8192MB) HyperX Savage RED DDR3-2400 DIMM CL11 Quad Kit, providing ample memory for smooth multitasking and fast data access.
Gameplay Features and Mechanics
The demo not only showcases the visual prowess of Unreal Engine 4 but also highlights some of the gameplay mechanics that fans of the Metroid series will appreciate. According to CryZENx, players can switch between third-person and first-person perspectives by pressing the ‘C’ button. This flexibility allows players to experience the game from different viewpoints, enhancing the overall gameplay experience.
For shooting, players can use the left mouse button for standard shots or hold it down for a charged shot, similar to traditional FPS shooters. This mechanic is a nod to the classic Metroid gameplay, where charged shots are often more powerful and can be used to defeat tougher enemies or solve puzzles. Additionally, pressing ‘1’ activates blue particles, adding a visual effect that can be both aesthetically pleasing and functional within the game. The left control button allows players to transform into the morph ball, a signature ability of Samus that enables her to navigate through tight spaces and access hidden areas.
Metroid Prime for the Unreal Engine 4 🙂 you can change the camera just pressing the button C between Thirdperson and Firstperson and for Shooting is the left mouse button or Holding for charged shot just like all Fps shooters and press 1 for the blue particles and Left ctrl button for the morph ball
Community and Fan Reactions
The release of this demo has generated significant excitement within the Metroid fan community. Many fans have praised CryZENx for their dedication and skill in bringing Samus to life in such high detail. The use of Unreal Engine 4 has allowed for a level of graphical fidelity that was previously unattainable in older Metroid games, making this demo a visual treat for long-time fans of the series.
Moreover, the demo serves as a testament to the potential of fan-made projects in keeping beloved franchises alive and relevant. While official releases from game developers are always eagerly anticipated, fan projects like this one demonstrate the passion and creativity that exists within the gaming community. They also provide a platform for aspiring game developers to showcase their talents and potentially influence future official game releases.
Source: Eurogamer
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