Valve has released its first SteamVR developer roundtable session which is now available to view via YouTube and provides a good insight into what you can expect from the developments currently taking place in the new virtual reality scene.
SteamVR is a full-featured, 360-degree room-scale VR experience and is now available to pre-order after being made available just a few weeks back and priced at $799.
HTC Vive: A Premium VR System
Coming to market in partnership with HTC, the HTC Vive virtual reality system has been created to provide users with a premium VR system that includes a headset, two single-handed controllers, and two base stations that track them all in the same absolute space. This setup allows for an immersive experience where users can physically move around and interact with the virtual environment in a way that feels natural and intuitive. The HTC Vive has been praised for its high-quality build and the seamless integration of its components, making it a strong contender in the VR market.
For more information jump over to the SteamVR website.
Insights from VR Game Development Pioneers
The roundtable session features insights from several pioneers in virtual reality game development. These developers include Justin Liebregts (Cloudlands Minigolf), Andy Moore (Fantastic Contraption), Dylan Fitterer (Audioshield), Richard Stitselaar (Arizona Sunshine), Dave Walsh (Elite Dangerous), and Joachim Holmér (Budget Cuts). Each of these developers has contributed significantly to the VR landscape, bringing unique perspectives and innovative ideas to the table.
For instance, Justin Liebregts discusses the challenges and rewards of creating a VR minigolf game that feels both realistic and fun. Andy Moore shares his experiences in developing Fantastic Contraption, a game that allows players to build complex machines in a virtual space. Dylan Fitterer talks about the integration of music and rhythm in Audioshield, a game that combines physical movement with musical beats.
Richard Stitselaar provides insights into the development of Arizona Sunshine, a VR zombie shooter that emphasizes immersive storytelling and realistic interactions. Dave Walsh discusses the complexities of bringing the expansive universe of Elite Dangerous into the VR realm, ensuring that players can explore space in a truly immersive way. Joachim Holmér shares his journey in creating Budget Cuts, a stealth game that leverages VR to create tension and excitement.
The roundtable session not only highlights the technical aspects of VR game development but also delves into the creative processes and the unique challenges faced by developers. It provides a comprehensive look at how VR technology is being used to push the boundaries of gaming and create experiences that were previously unimaginable.
As VR technology continues to evolve, it is clear that the collaboration between hardware manufacturers like HTC and software developers is crucial for the advancement of the industry. The insights shared in this roundtable session offer a glimpse into the future of VR and the exciting possibilities that lie ahead.
Source: Valve : Road To VR
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