Fez is coming to platforms other than the rapidly sinking into irrelevance XBLA, according to its co-creator and public face, Phil Fish. Steam and the PlayStation Vita were name-checked by the outspoken developer, while the 3DS is getting a definite pass. Despite the surface fit, Fish claims the handheld’s 3D capabilities wouldn’t do much for his game, despite its 2D to 3D shifting gimmick.
Fez’s Unique Gameplay Mechanics
“People keep assuming Fez would be a no-brainer on 3DS, but in truth it would be kind of pointless. The game is practically always shown in isometric 3D, there’s never any perspective there. I don’t think it would work,” Fish explained. The game’s unique mechanic involves rotating a 2D world to reveal different perspectives, creating a pseudo-3D effect. This innovative approach to gameplay has garnered much praise and has been a significant factor in the game’s success.
The 3DS, while a popular handheld console, relies heavily on its stereoscopic 3D capabilities to enhance gameplay. However, Fez’s gameplay does not benefit from this feature. The game’s design is deeply rooted in its 2D to 3D shifting mechanic, which is more about changing perspectives than creating a true 3D experience. This makes the 3DS’s 3D feature redundant for Fez, as the game’s core experience would not be enhanced by it.
Expanding to New Platforms
“We’re working on that with Sony,” Fish also said about a PSN version. “Can’t say more than that right now.” This statement hints at the exciting possibility of Fez reaching a broader audience through the PlayStation Network. The PlayStation Vita, known for its robust indie game library, seems like a perfect fit for Fez. The Vita’s high-resolution screen and powerful hardware can do justice to the game’s intricate visuals and complex mechanics.
Moreover, the potential release on Steam opens up the game to the vast PC gaming community. Steam, being one of the largest digital distribution platforms for PC games, would provide Fez with a significant boost in visibility and accessibility. PC gamers, who often appreciate innovative and unique indie games, are likely to embrace Fez enthusiastically.
The decision to skip the 3DS, despite its popularity, underscores the importance of aligning a game’s core mechanics with the strengths of the platform. While the 3DS has been home to many successful indie titles, Fez’s specific gameplay style simply does not align with the handheld’s 3D capabilities.
Looking Ahead
As Fez prepares to make its debut on new platforms, it’s worth reflecting on the game’s journey and the impact it has had on the indie game scene. Since its initial release, Fez has been celebrated for its innovative gameplay, charming art style, and challenging puzzles. The game’s success has paved the way for other indie developers, demonstrating that unique and creative games can find an audience and achieve commercial success.
The move to platforms like the PlayStation Vita and Steam is a testament to the game’s enduring appeal and the demand for quality indie titles. It also highlights the evolving landscape of the gaming industry, where digital distribution and cross-platform availability are becoming increasingly important.
In conclusion, while Fez may not be coming to the 3DS, its expansion to other platforms is a positive development for both the game and its fans. By choosing platforms that complement its unique gameplay mechanics, Fez is poised to reach new heights and continue its legacy as a standout indie game.
Source Reddit AMA
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