World record-holding speed runner Xamide has published a new record-breaking DOOM Eternal speed run which took just 27 minutes. As you can imagine, a number of exploits within the game were used, including level collision as well as running at 250 frames per second.
Speedrunning Techniques and Exploits
Speedrunning is a fascinating aspect of gaming where players aim to complete a game as quickly as possible, often using a variety of techniques and exploits to bypass large portions of the game. In the case of DOOM Eternal, Xamide utilized several advanced strategies to achieve this record-breaking time. One of the key techniques involved manipulating the game’s physics engine to clip through walls and skip entire sections of levels. By running the game at 250 frames per second, Xamide was able to exploit the game’s collision detection, allowing for faster movement and quicker level completion.
Another significant exploit used in this speed run was the “skybox fling,” where Xamide launched himself into the skybox to bypass large chunks of the levels. This technique not only saved time but also showcased the intricate knowledge and skill required to execute such maneuvers flawlessly. These exploits, while not intended by the developers, highlight the creativity and dedication of the speedrunning community.
Developers’ Reactions
Check out the DOOM Eternal speed run from both the official Twitch and more entertainingly while developers at Bethesda watch the speed run, including executive producer Marty Stratton, director Hugo Martin, lead level designer Jerry Keehan, and lead game programmer Evan Eubanks.
“It’d be fun to just mess with them,” said director Martin, while executive producer Stratton suggests “adding an unskippable, exposition-heavy cutscene that only triggers when you fling yourself up into the skybox the way Xamide does to pass over large chunks of the levels.”
The developers’ reactions to the speed run were a mix of amusement and astonishment. Watching their meticulously crafted game being “destroyed” in such a short time was both a testament to the game’s design and the ingenuity of the speedrunner. The idea of adding an unskippable cutscene as a playful countermeasure to such exploits shows the developers’ good-natured response to the speedrunning community’s efforts.
“DOOM Eternal is barely a month old and speedrunners have already figured out how to finish the game in under a half hour. So ride along with Marty Stratton (Executive Producer), Hugo Martin (Game Director), Jerry Keehan (Level Design Director), and Evan Eubanks (Lead Game Programmer) as they watch their latest game get absolutely destroyed by world record speedrunner: Xamide.”
The speedrunning community often pushes the boundaries of what is possible in a game, finding new ways to optimize routes and discover glitches. This not only provides entertainment but also contributes to the game’s longevity and replayability. Speedruns like Xamide’s DOOM Eternal run inspire other players to attempt their own runs, fostering a competitive and collaborative environment.
In conclusion, Xamide’s record-breaking DOOM Eternal speed run is a remarkable achievement that showcases the skill and creativity of the speedrunning community. The use of advanced techniques and exploits to complete the game in just 27 minutes is a testament to the dedication and ingenuity of speedrunners. The developers’ reactions highlight the mutual respect and playful interaction between game creators and players, further enriching the gaming experience.
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