A new trailer has been released this week revealing the multiplayer gameplay you can expect from the latest Call of Duty Infinite Warfare first-person shooter, which is currently in the final stages of development and will first be launching on Sony’s PlayStation 4 on October 14th 2016.
Check out the first reveal trailer below to see what you can expect from the first placed multiplayer gameplay.
Features of the new Infinite Warfare gameplay include :
- Overall, the map design seemed to bring a unique look and play style compared to Black Ops 3. Frontier was set in the sprawling, narrow corridors of a space station, leading to lots of close-quarters encounters and surprise attacks. While gravity wasn’t effected during play, defeated enemies would drift lazily toward the ceiling.
- We played standard TDM and Domination, but also an addictive mode called Defender, in which teams compete to maintain control of a ball that periodically resets to its original spawn position. While carrying the ball, players are unable to use their weapons, but they can always pass to a nearby teammate — or dole out a hearty *thwack* over enemies’ heads if things get desperate.
- Infinite Warfare’s multiplayer retains the movement system made famous by Black Ops 3, including slides, wallrunning, and mid-air boosting. I noticed that grenades seemed to have a slightly longer windup time, and felt a bit heavier compared to Black Ops 3.
- We played with six Combat Rigs, selectable characters similar to Black Ops 3’s Specialists. Each comes with a complement of Perks and a special weapon that charges as the match goes on. Stryker can equip a Gravity Vortex Gun that fires black holes; combat droid Synaptic can summon integrated dual machineguns; Merc can deploy the Steel Dragon, a multi-target beam weapon.
- My favorite? The Eraser, a limited-use, unreasonably powerful pistol that instantly vaporized anyone unfortunate enough to be in my way.
- Create a Class presented us with a large number of classes, from the standard Rifleman to the heavy Rapid Response and shotgun-focused Point Blank. Sid favored a speedy class called the Duelist, equipped only with dual pistols.
- The expansive Scorestreak selection included everything from traditional UAVs, to bombardments from nearby weapons satellites, to summoning an R-C8 mech which looked like a cross between a terminator endoskeleton and a walking tank.
- Speaking of weapons, IW Multiplayer is bristling with high-tech firepower, everything from retrofitted ballistic carbines and dual-magazine SMGs to energy rifles, slug throwers, “sonic shotguns,” sci-fi grenade launchers, and beam weapons. And that’s a conservative description of the arsenal — it’s huge and varied.
- The Type 2 caught my attention due to an interesting quirk. It’s an SMG that you can split into two separate weapons for close-range encounters by holding Triangle.
- The weapon descriptions include cool little details that make the universe feel more lived-in. For example, the Hailstorm revolver fires devastating triple-shot blasts thanks to the stacked rounds in its cylinder.
- We didn’t get a lot of time to play with all the various gear and equipment, but we saw Cryo mines that can slow down enemies, a Dome Shield for resisting attacks, and a wide array of other grenade types.
- One sight attachment granted me thermal vision while aiming, but limited my awareness of the environment around me. A boon for long-range encounters, but likely not as useful in close quarters.
Call of Duty Infinite Warfare Multiplayer combines a fluid momentum-based movement system, player-focused map design, and deeper levels of combat customization to create an intense gameplay experience where every second counts.
Infinite Warfare Multiplayer introduces an all-new combat rig system, hundreds of weapons, never-before-seen high-tech equipment, and unique prototype weapon crafting to fuse immersive, frenetic action with innovative new gameplay experiences at every turn.
Source: PS Blog
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