We’re not privy to the goings-on between EA and Steam that led to Crysis 2’s removal and reinstatement, but what we do know is that Steam is suspiciously absent from a list of digital distribution platforms for Battlefield 3 that EA has recently released. Definitely no connection there, publishers routinely omit the single largest PC digital distribution market share holder off their lists. Happens all the time.
The Ongoing EA and Steam Dispute
The relationship between EA and Steam has been rocky, to say the least. The removal of Crysis 2 from Steam was a significant event that highlighted the growing tensions between the two companies. While the exact reasons for the removal and subsequent reinstatement remain unclear, it is evident that there are underlying issues that have yet to be resolved. The absence of Battlefield 3 from Steam’s list of digital distribution platforms is another indication of the strained relationship. This omission is particularly noteworthy given Steam’s dominant position in the PC digital distribution market.
EA’s decision to exclude Steam from its list of digital distribution platforms for Battlefield 3 raises several questions. Is this a strategic move to promote EA’s own digital distribution service, Origin? Or is it a response to specific policies or practices of Steam that EA finds problematic? Whatever the reasons, the exclusion of Steam is a significant development that could have far-reaching implications for both companies and their customers.
EA’s Concerns with Digital Retailers
They also make veiled digs at unspecified digital retailers, apparently. “When a download service forbids publishers from contacting players with patches, new levels, items and other services – it disrupts our ability to provide the ongoing support players expect from us. At present, this is the case with only one download service. While EA offers its entire portfolio to this site, they have elected to not post many of our games. We hope to find a mutually agreeable solution to this issue soon.” Perhaps even one agreeable to users, hopefully.
This statement from EA highlights a critical issue in the digital distribution landscape: the control that digital retailers have over the interaction between publishers and players. EA’s complaint about being unable to contact players with patches, new levels, items, and other services points to a broader concern about the limitations imposed by certain digital distribution platforms. These limitations can hinder a publisher’s ability to provide ongoing support and updates, which are essential for maintaining a game’s longevity and player satisfaction.
For example, if a game requires a critical patch to fix a bug or introduce new content, the inability to directly communicate with players can lead to delays and frustration. This can negatively impact the player’s experience and, ultimately, the game’s reputation. EA’s desire for a mutually agreeable solution suggests that they are open to negotiations and are seeking a resolution that benefits both the publisher and the players.
The broader implications of this dispute extend beyond EA and Steam. Other publishers and digital retailers are likely watching closely to see how this situation unfolds. The outcome could set a precedent for how digital distribution platforms and publishers interact in the future. It could also influence the policies and practices of other digital retailers, potentially leading to changes that benefit both publishers and players.
The ongoing dispute between EA and Steam is a complex issue with significant implications for the digital distribution landscape. The exclusion of Battlefield 3 from Steam’s list of digital distribution platforms is a notable development that highlights the tensions between the two companies. EA’s concerns about the limitations imposed by certain digital retailers underscore the importance of finding a mutually agreeable solution that allows publishers to provide the ongoing support and updates that players expect. As this situation continues to evolve, it will be interesting to see how it impacts the broader digital distribution market and the relationship between publishers and digital retailers.
Source Joystiq
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