It’s hard to imagine a more perfect indie story than that of Bastion, an RPG built around a few exceedingly clever mechanics and a whole lot of clever narration. Well, not that hard, as most successful indie RPGs don’t involve the former Editor in Chief of one of the biggest game reviewing websites on the planet, nor a half dozen designers formerly of EA fame. What is actually harder to imagine is that a group of people so steeped in mainstream gaming culture can put out a product that’s so… unique.
The Unique Appeal of Bastion
Bastion stands out in the crowded indie game market for several reasons. First and foremost, its narrative style is unlike anything seen before. The game features a dynamic narrator who reacts to the player’s actions in real-time, providing a running commentary that adds depth and immersion to the gameplay. This innovative approach to storytelling keeps players engaged and makes each playthrough feel unique.
The game’s mechanics are equally impressive. Bastion combines action-RPG elements with a rich, hand-painted art style that is both visually stunning and deeply atmospheric. The world of Bastion is brought to life through vibrant colors and intricate details, making exploration a joy. Players can customize their character’s abilities and weapons, allowing for a personalized gaming experience that caters to different playstyles.
Behind the Scenes: The Team and Their Vision
The development team behind Bastion is a fascinating mix of industry veterans and fresh talent. Led by Amir Rao and Gavin Simon, both formerly of EA, the team also includes Greg Kasavin, the former Editor in Chief of GameSpot. This blend of experience and new perspectives has resulted in a game that feels both polished and innovative.
One of the key aspects of Bastion’s development was the team’s commitment to creating a game that was both accessible and challenging. They wanted to ensure that players of all skill levels could enjoy the game, while still providing enough depth and complexity to satisfy hardcore gamers. This balance is evident in the game’s design, which features a variety of difficulty settings and optional challenges.
The music of Bastion, composed by Darren Korb, also deserves special mention. The soundtrack is a unique blend of acoustic frontier trip-hop, which perfectly complements the game’s setting and tone. The music not only enhances the overall atmosphere but also plays a crucial role in storytelling, with certain tracks tied to key moments in the narrative.
So, to finally come clean, we weren’t really out to spread the news that Bastion is coming to the PC on August the 16th. That’s definitely good news, but in order to appreciate it, you’d have to know something about the game beforehand. The main takeaway should be the fact that this game exists and is an incredibly compelling bit of artistry. The fact that you can play it on PC as well as XBLA is just the universe compensating for the Black Plague or something.
Bastion’s success is a testament to what can be achieved when a passionate team comes together with a clear vision and a willingness to take risks. The game’s critical acclaim and commercial success have paved the way for other indie developers, proving that it’s possible to create something truly special outside the confines of mainstream gaming.
In conclusion, Bastion is more than just a game; it’s an experience that showcases the potential of indie development. Its unique narrative style, beautiful art, and engaging gameplay make it a must-play for any fan of the genre. Whether you’re a seasoned gamer or new to the world of RPGs, Bastion offers something for everyone. So, mark your calendars for August 16th and get ready to embark on an unforgettable journey.
Source Supergiant Games
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