Apple’s new iPad Pro launches today, and the device comes with a groundbreaking LiDAR Scanner and depth-sensing system. In conjunction with this hardware, Apple has also launched ARKit 3.5, a significant update to its augmented reality framework.
The new ARKit 3.5 is now available for developers and it supports the advanced camera and LiDAR setup on the new iPad Pro. This update is set to revolutionize the way developers create AR experiences, making them more immersive and interactive than ever before.
Enhanced AR Capabilities with LiDAR
ARKit 3.5 leverages the new LiDAR Scanner and depth-sensing system on the iPad Pro to make AR experiences more realistic than ever before. The LiDAR (Light Detection and Ranging) technology measures the distance to surrounding objects up to 5 meters away, operating at the photon level at nano-second speeds. This allows for incredibly accurate depth perception and spatial understanding.
The new Scene Geometry API is a standout feature in ARKit 3.5. It lets developers capture a 3D representation of the world in real-time, enabling object occlusion and real-world physics for virtual objects. This means that virtual objects can interact with the real world in a more natural and believable way. For instance, virtual furniture can be placed in a room and will appear to sit on the floor, casting realistic shadows and interacting with other objects in the space.
Instant AR Placement and Improved Features
All experiences enabled by ARKit automatically benefit from new instant AR placement. This feature allows virtual objects to be placed instantly in the real world without the need for extensive scanning or calibration. This makes AR experiences more seamless and user-friendly, reducing the barrier to entry for new users.
Additionally, ARKit 3.5 includes improved Motion Capture and People Occlusion. Motion Capture allows for the tracking of human movement in real-time, enabling more dynamic and interactive AR experiences. For example, a fitness app could use Motion Capture to provide real-time feedback on a user’s exercise form. People Occlusion, on the other hand, allows virtual objects to realistically interact with people in the scene. This means that virtual objects can appear in front of or behind people, enhancing the sense of immersion.
ARKit 3.5 also supports collaborative sessions, allowing multiple users to experience the same AR environment simultaneously. This opens up new possibilities for multiplayer games, collaborative workspaces, and shared AR experiences.
You can find out more information about the new ARKit 3.5 for developers over at Apple’s website at the link below.
Source Apple Developer
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