After the launch of the Titanfall game on the PC platform last night many PC gamers were quick to report that they were experiencing issues trying to connect to the Titanfall service shortly after the midnight launch of the highly anticipated game.
EA wasted no time creating a new Titanfall patch which is around 380 MB in size and was rolled out just before 2am EDT for PC gamers to install.
The quick action by EA for the PC version of Titanfall seems to have fixed the issues being experienced by PC gamers, and it’s being now reported that connections to service are more stable and entering the Private Lobby is now much faster than previously reported.
Shortly after the Titanfall PC patch was released Jon Shiring tweeted “You should get onto that Private Lobby server much faster soon.”
To help control the load on servers the new Titanfall game utilises Microsoft’s Azure cloud server architecture which has been designed to provide plenty of space even at busy server times. To prevent similar problems with other recently lunched games such as EA’s SimCity reboot and Battlefield 4. Both of which experience problems shortly after launch with server loads as gamers arrived on the servers in large quantities.
Source: Ars Technica