What started as a joke and continued as a Kickstarter will now be ending up as a PS3, PC, and Vita release. Divekick, a fighting game featuring just the titular maneuver, will be developed by Street Fighter: Third Strike studio Iron Galaxy. The game, created as an indie effort, was fully backed by fighting game fans on Kickstarter, who all subsequently had their money refunded when the game found a home.
The Unique Concept of Divekick
Divekick stands out in the crowded fighting game genre due to its unique and minimalist approach. Unlike traditional fighting games that feature complex move sets and combinations, Divekick simplifies the experience by focusing on just one move: the divekick. This simplicity makes the game accessible to newcomers while still offering depth and strategy for seasoned players. The game’s mechanics revolve around timing, positioning, and mind games, making each match a test of skill and strategy.
The game’s origins as a joke highlight its unconventional nature. Initially conceived as a parody of fighting games, Divekick quickly gained a following for its innovative gameplay. The Kickstarter campaign that followed was a testament to the game’s growing popularity, with fans eager to see it come to fruition. The successful campaign not only funded the game’s development but also demonstrated the strong community support behind it.
Iron Galaxy’s Involvement
Iron Galaxy, known for their work on Street Fighter: Third Strike, brings a wealth of experience to the development of Divekick. Their expertise in the fighting game genre ensures that Divekick will be polished and balanced, providing a satisfying experience for players. Iron Galaxy’s involvement also adds credibility to the project, attracting even more attention from the gaming community.
“Once I played Divekick, I knew I had to steal it from its creator and reap the benefits for myself,” Iron Galaxy boss Dave Lang said. “I look forward to seeing Divekick Cyber Athletes on cereal boxes in the near future.”
Lang’s humorous remark underscores the game’s potential to become a cultural phenomenon. Divekick’s simple yet addictive gameplay has the potential to attract a wide audience, from casual gamers to competitive players. The game’s focus on a single move levels the playing field, allowing players of all skill levels to compete on equal footing.
“Divekick is good at two things: teaching some of the basics of fighting games to players of any skill, and ending friendships. I partnered with Iron Galaxy because I know they love these things as much as I do.”
The game’s ability to teach the fundamentals of fighting games makes it an excellent entry point for newcomers. By stripping away the complexity of traditional fighting games, Divekick allows players to focus on core concepts such as spacing, timing, and mind games. This makes it an invaluable tool for those looking to improve their skills in the genre.
Additionally, Divekick’s potential to “end friendships” speaks to its competitive nature. The game’s simplicity means that matches are often intense and fast-paced, leading to heated rivalries and memorable moments. This competitive edge is likely to make Divekick a popular choice for local multiplayer sessions and tournaments.
In conclusion, Divekick’s journey from a joke to a fully-fledged game is a testament to the power of community support and innovative game design. With Iron Galaxy at the helm, the game is poised to make a significant impact on the fighting game genre. Whether you’re a seasoned veteran or a newcomer, Divekick offers a unique and engaging experience that is sure to leave a lasting impression.
Source Eurogamer
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