Star Wars The Old Republic is certainly one of the bigger flops in recent years, as MMOs go. Despite EA throwing vast amounts of money at it, the involvement of sterling developer Bioware and the top tier license, its subscription model ultimately proved unsustainable. Luckily, a quick switch to F2P assuaged many of the issues plaguing a seemingly otherwise solid experience, with a few lessons learned along the way.
According to Creative Director James Ohlen, despite what most people expect “voice acting] was a known entity, and cost was quite low in comparison to the cost of the rest of the project.”
“Don’t be scared about adding voice over and cool cinematic content,” he also explained, “but do be careful about adding lots of choice with consequence because that adds to QA cost and development cost and makes it hard to design everything.”
Source Joystiq
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