Have you ever wondered why bus, rain, and street sweeper simulations are so insanely popular in Germany? Up until now, our best guess would have been something in the water, or maybe something to do with incredibly tight lederhosen straps, but now there may be a competing theory. Apparently, DOOM and DOOM 2 have basically been classified as porn in Germany for the past decade and a half.
That changed today, as the games have finally been rated USK16+ by Germany’s regulatory body after an appeal filed by Bethesda. “We are obviously very pleased with their decision,” Bethesda Softworks VP of PR and Marketing Pete Hines told Joystiq. “Can’t give you details yet on when they will be available in Germany. We’ll let everyone know as soon as we know.” No rush, Pete Hines, no rush.
The Popularity of Simulation Games in Germany
Simulation games have a unique appeal in Germany, and their popularity can be attributed to several factors. One reason is the country’s strong engineering and technical culture, which fosters an appreciation for detailed and realistic simulations. Games like bus simulators, train simulators, and even street sweeper simulators offer players a chance to engage in meticulous and precise activities, mirroring real-life tasks that require skill and attention to detail.
Moreover, these simulation games often provide a sense of order and control, which can be particularly appealing in a world that sometimes feels chaotic. The structured nature of these games allows players to immerse themselves in a controlled environment where they can manage and optimize various aspects of their virtual tasks.
The Impact of DOOM and DOOM 2’s Reclassification
The reclassification of DOOM and DOOM 2 to USK16+ marks a significant shift in Germany’s approach to video game regulation. For years, these iconic games were restricted due to their violent content, which was deemed inappropriate for younger audiences. This classification effectively limited their availability and contributed to the perception of these games as controversial or even taboo.
Bethesda’s successful appeal to reclassify these games reflects a broader trend towards more lenient and nuanced regulation of video game content. It acknowledges the cultural and historical significance of DOOM and DOOM 2 as pioneering titles in the first-person shooter genre. These games have had a profound impact on the gaming industry, influencing countless other titles and shaping the development of video game mechanics and storytelling.
The reclassification also opens the door for a new generation of German gamers to experience these classic titles. It allows for a reevaluation of the games’ content in the context of modern gaming standards, where graphic violence is more commonplace and often accompanied by age-appropriate ratings and parental controls.
The popularity of simulation games in Germany can be attributed to the country’s cultural appreciation for precision and control, while the reclassification of DOOM and DOOM 2 represents a significant shift in video game regulation. As the gaming landscape continues to evolve, it will be interesting to see how these trends develop and what new theories might emerge to explain the unique preferences of German gamers.
Source USK
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