The philosophical debate regarding DLC present on a retail game disc at launch may not be getting any closer to a resolution, but one man is committed to making it as transparent as possible. Having been at the other end of consumer rage over the issue, Epic Creative Director Cliff Bleszinsky weighs in.
“When you’re making a game, and you’re getting into a ship cycle, there’s often three or four months where the game is basically done. And you have an idle team that needs to be working on things,” he explained.
“And often for compatibility issues, [on] day one, some of that content does need to be on-disc. It’s an ugly truth of the gaming industry. I’m not the biggest fan of having to do it, but it is one of the unfortunate realities.”
Ugly? Check. Reality? Definitely. Necessity? Not the word I’d use.