Despite a solid first effort from 38 Studios with Kingdoms of Amalur, shipping 400k copies of a middle-of-the-road RPG is only marginally considered a success even when your company isn’t already indebted to the tune of $50 million to the Rhode Island Economic Development Corporation. Especially when you can’t make either payroll or the $1.125 million first payment on the aforementioned loan.

Or rather, use the first to pay off the second, which is reportedly how 38 Studios was able to continue operations and work on their Copernicus MMO due later this year. “I want to make sure we’re doing everything possible to make sure 38 doesn’t fail,” governor Lincoln Chafee said. “We’re in deep. Everything possible except giving them more money. There’s not going to be any money from the state. They’re not coming here for easy money.”
The Financial Struggles of 38 Studios
The financial struggles of 38 Studios were not just limited to their inability to make payroll or loan payments. The company, founded by former baseball player Curt Schilling, had ambitious plans to create a sprawling fantasy universe that would span multiple games and media. However, these grand ambitions came with equally grand expenses. The development of Kingdoms of Amalur: Reckoning alone reportedly cost between $30 million and $40 million. This, combined with the $50 million loan from the Rhode Island Economic Development Corporation, put the company in a precarious financial position.
Despite the game’s moderate success, selling 400,000 copies, it was not enough to cover the massive costs incurred during development. The company had hoped that the success of Kingdoms of Amalur would pave the way for their next big project, an MMO codenamed Copernicus. However, the financial strain made it increasingly difficult to continue development on this ambitious project.
The Impact on the Gaming Industry
The struggles of 38 Studios had a significant impact on the gaming industry, particularly in the state of Rhode Island. The state’s investment in the company was seen as a gamble to create jobs and stimulate economic growth in the region. However, the failure of 38 Studios to meet its financial obligations led to a significant loss for the state and raised questions about the wisdom of using public funds to support private enterprises in the gaming industry.
Moreover, the situation highlighted the risks associated with game development, particularly for new studios attempting to break into the market with large-scale projects. The collapse of 38 Studios served as a cautionary tale for other developers and investors, emphasizing the importance of financial planning and the potential pitfalls of overambition.
Despite these challenges, the legacy of Kingdoms of Amalur: Reckoning has endured. The game received generally positive reviews for its combat system, expansive world, and deep lore. In 2020, the game was re-released as Kingdoms of Amalur: Re-Reckoning, introducing the title to a new generation of gamers and rekindling interest in the franchise.
The story of 38 Studios and Kingdoms of Amalur is a complex one, marked by both ambition and financial missteps. While the game itself found a place in the hearts of many players, the company’s financial woes serve as a reminder of the challenges faced by game developers in an increasingly competitive industry. The experience of 38 Studios underscores the importance of balancing creative vision with financial sustainability, a lesson that continues to resonate within the gaming community.
Source Joystiq
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