Ralph Kistler and Jan Sieber have teamed up and used a Microsoft Kinect motion controller, a handful of servos, and a cuddly teddy to create an interactive installation where users can move in front of a teddy and see it mimic their movements, like a wireless puppet. This innovative project, known as the Monkey Business Interactive Installation, showcases the potential of combining robotics with everyday objects to create engaging and thought-provoking experiences.
First, a wired frame skeleton was created and fitted with servos controlled by the Kinect and a microcontroller. The skeleton was then carefully inserted inside the cuddly teddy. This meticulous process ensured that the teddy could move fluidly and respond accurately to the user’s motions. Watch the video of how the mechanics were created and the final Monkey Business Interactive Installation in action after the jump.
The Concept Behind the Installation
The project has been created to show “the problem of real natural interaction, and to make an ironic comment about the present art business through this iconic monkey figure.” The flexible suspension of the ape, together with fast-responding motors, allows for an astonishing quick-witted behavior and a tempting interaction experience for the user. This installation not only entertains but also invites users to reflect on the nature of interaction and the role of technology in art.
The use of the Microsoft Kinect motion controller is particularly noteworthy. Originally designed for gaming, the Kinect’s ability to track body movements in real-time has opened up new possibilities in various fields, including art, education, and healthcare. By repurposing this technology, Kistler and Sieber have demonstrated its versatility and potential for creative applications.
Technical Details and Challenges
Creating the Monkey Business Interactive Installation was no small feat. The team had to overcome several technical challenges to ensure the teddy’s movements were both realistic and responsive. The wired frame skeleton had to be precisely engineered to fit inside the teddy without compromising its cuddly appearance. The servos, controlled by the Kinect and a microcontroller, had to be carefully calibrated to mimic human movements accurately.
One of the key challenges was ensuring the servos responded quickly enough to create a seamless interaction experience. Any lag or delay in the teddy’s movements would have detracted from the overall effect. To address this, the team used high-quality, fast-responding motors and optimized the software controlling the Kinect and microcontroller.
The project also required a deep understanding of both hardware and software. The team had to integrate the Kinect’s motion-tracking capabilities with the microcontroller’s ability to control the servos. This involved writing custom code and fine-tuning the system to ensure everything worked together smoothly.
For more information on how the Kinect puppet was created, visit the Subtours website.
The Monkey Business Interactive Installation is a fascinating example of how technology can be used to create interactive art. By combining robotics with a familiar object like a teddy bear, Kistler and Sieber have created an experience that is both entertaining and thought-provoking. This project highlights the potential of motion-tracking technology and robotics to create new forms of interaction and expression.
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