Habitual game of the year list fixture Journey was made by a very small team, but that doesn’t mean development was cheap. The game’s development ran an extra year out of the desire to polish the game into what it is today. And by the end, the company had spent all of its money, staff were on half-pay or no pay, and almost everyone involved left for greener pastures.
The Vision Behind Journey
“The reason we wanted to create Journey besides reaching that cathartic moment in the end was to create a real connection between two people,” game director Jenova Chen said in an interview for Eurogamer back during development days. This vision was not just about creating a game but about crafting an experience that transcended traditional gameplay mechanics. The team aimed to evoke emotions and foster a sense of companionship between players who might never meet in real life.
Journey’s unique multiplayer component allows players to encounter each other anonymously, without the ability to communicate through text or voice chat. This design choice was intentional, as it encourages players to connect on a deeper, more emotional level. The only way to interact is through simple musical chimes and cooperative gameplay, which fosters a sense of trust and mutual support.
The Challenges of Development
The development of Journey was fraught with challenges. The small team at thatgamecompany faced numerous obstacles, including financial constraints and the pressure to deliver a game that lived up to their ambitious vision. The decision to extend the development timeline by an additional year was not taken lightly. It was driven by a commitment to quality and a desire to ensure that every aspect of the game was meticulously crafted.
By the end of the development cycle, the financial strain had taken its toll. The company had exhausted its funds, and many team members were working for reduced pay or no pay at all. This situation led to a significant turnover, with many staff members leaving the company in search of more stable opportunities. Despite these hardships, the team remained dedicated to their vision, and their perseverance paid off when Journey was finally released.
The game’s success was a testament to the team’s hard work and dedication. Journey received critical acclaim for its innovative gameplay, stunning visuals, and emotional depth. It went on to win numerous awards and became a beloved title among gamers worldwide.
“The reason I do that is because most people are saying right now: social gaming is hot. But no other game is really socialising, as in the emotional exchange between two humans,” Chen explained. This statement highlights the unique approach that Journey took to social gaming. Unlike many other games that focus on competition or superficial interactions, Journey aimed to create meaningful connections between players.
The impact of Journey extends beyond its initial release. It has inspired other game developers to explore new ways of fostering emotional connections and creating immersive experiences. The game’s success has also demonstrated that there is a market for innovative and emotionally resonant games, encouraging more developers to take creative risks.
In conclusion, Journey’s development was a challenging and costly endeavor, but the end result was a groundbreaking game that has left a lasting impact on the industry. The team’s commitment to their vision and their willingness to overcome financial and logistical obstacles resulted in a game that continues to be celebrated for its emotional depth and innovative design.
Source Strategy Informer
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