Those of you looking forward to playing the new hitman game that is currently in the final stages of development by IO interactive and was recently opened up as a beta development stage offering a reboot on PlayStation 4 and Xbox One consoles.
Might be interested in a new performance analysis of the recent Hitman Beta on Sony’s PlayStation 4, providing a glimpse at what you can expect from frame rates running on the PS4 at a native 1920 x 1080, check out the video below to learn more.
Eurogamer explains a little more about what they experienced playing the Hitman beta PS4.
The size of each level is taken up a gear over 2012’s Hitman Absolution, and the studio claims over 300 characters are now fully simulated, as compared to the previous 40-50 limit. However, based on the PS4 beta, crowds of this size appear to take a toll on finite console resources – and this early taster puts a question mark over the state of the final game’s performance.
At least in its beta form, Hitman on PS4 isn’t keen on processing such a breadth of AI characters in one fell swoop, and it cues long drops to around 20fps. Not only that, but the game also runs with an entirely unlocked frame-rate – and on this level we only see a perfect 60fps around a smaller kitchen area. However the reality is that the rest of play unfolds within the shakier 20 to 40fps bracket (with v-sync enabled), and typically at the lower end for this mission.
As regular readers will know, this variable frame-rate causes a perceptible judder on fixed 60Hz displays, and games tend to look much smoother at either a locked 60fps, or in failing that 30fps. But with this Hitman reboot, frame-rates too often loiter into a 40fps no-man’s land, where the output of frames falls out of logical sync with the refresh of any given screen.
Jump over the the Eurogamer website via the link below for more details.
Source: Eurogamer
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