If there’s any more space to innovate on iOS (and a good argument could be made that the surface is barely being scratched), one aspect is definitely improving the way traditionally hardcore experiences like first-person shooters are being shoehorned onto the platform. Bungie cofounder Alex Seropian aims to accomplish just that with his new take on what an iOS FPS can be.
Revolutionizing FPS Controls on iOS
“The whole design paradigm about designing for dual sticks is all about creating a software interface for hardware that makes it feel like you have more control and have better skill curves,” according to Seropian as reported by Joystiq. “That’s all about getting closer to how a mouse works. There’s no sense to emulate a relative control scheme, like a controller. We have been designing a control scheme that’s all about putting our controls in the game space, as opposed to the screen space.”
Seropian’s approach is a significant departure from the traditional methods used in mobile gaming. Most mobile FPS games attempt to mimic console controls, which often results in a clunky and less intuitive experience. By focusing on integrating controls directly into the game space, Seropian aims to create a more immersive and responsive gaming experience. This could potentially set a new standard for mobile FPS games, making them more accessible and enjoyable for a wider audience.
Challenges and Innovations in Mobile Gaming
One of the biggest challenges in mobile gaming is the lack of physical buttons, which can make precise control difficult. Seropian’s innovative control scheme addresses this issue by utilizing the touchscreen in a more intuitive way. For example, instead of using virtual joysticks, players might tap and swipe directly on the game environment to move and shoot. This method not only feels more natural but also allows for quicker and more accurate responses.
Moreover, the hardware limitations of mobile devices have always been a hurdle for developers aiming to create high-quality FPS games. However, with the rapid advancements in mobile technology, these limitations are becoming less of an issue. Modern iOS devices are now equipped with powerful processors and high-resolution screens, making them capable of delivering console-like graphics and performance. Seropian’s new approach leverages these advancements to push the boundaries of what is possible on mobile platforms.
Another aspect worth considering is the potential for augmented reality (AR) integration. With Apple’s ARKit, developers have the tools to create immersive AR experiences. Imagine an FPS game where the real world becomes the battlefield, blending digital and physical environments seamlessly. This could add a whole new dimension to mobile gaming, making it even more engaging and interactive.
Additionally, the social aspect of mobile gaming cannot be overlooked. Mobile devices are inherently social, with built-in features for sharing and connectivity. Seropian’s new FPS could incorporate social elements such as multiplayer modes, leaderboards, and in-game chat, enhancing the overall experience and fostering a sense of community among players.
In conclusion, Alex Seropian’s vision for a new kind of iOS FPS is both ambitious and exciting. By rethinking traditional control schemes and leveraging the latest advancements in mobile technology, he aims to create a more immersive and enjoyable gaming experience. If successful, this could pave the way for a new era of mobile FPS games, attracting both hardcore gamers and casual players alike.
Source Joystiq
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