Now that the highly anticipated launch of Gears of War 4 created and developed by The Coalition is now available to purchase on both PC and Xbox One consoles. Digital Foundry has been analysing the performance across both platforms investigating whether the Unreal Engine 4 is capable of providing the triple-A game we are all hoping for.
Check out the videos below to learn more bout the construction of the new game and what you can expect from the graphics and gameplay performance on Xbox One and PC editions.
Digital Foundry explains a little more about the game’s performance on Xbox One and PC :
Gears of War 4 is focused on delivering pristine image quality on both platforms. On Xbox One, the game presents a full 1080p resolution for most of the experience while using an adaptive pixel count on the horizontal axis in order to counteract GPU spikes. While playing the campaign or engaging with the game’s horde mode (both of which operates at 30 frames per second) you can expect to see full 1080p more than 94 per cent of the time. In competitive multiplayer mode, however, the frame-rate is bumped up to 60fps resulting in more noticeable drops in clarity as the action heats up.
Gears of War 4 also includes several unique settings for handling texture quality. We presume these settings are broken out in this fashion in order to allow GPUs with less available VRAM to spend the available memory as the user sees fit. If you’d prefer to focus on higher resolution scenery textures at the expense of character detail, you can do it. The memory requirements are somewhat steep, however, with the lower settings still eating up over 2GB of VRAM in our tests.
For the full analysis jump over to the Eurogamer website for a full breakdown of everything tested and the results.
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