Dead Space 3 graphics will not take advantage of the PC platform’s superior hardware in order to maintain a homogeneous experience on all platforms, according to the game’s Executive Producer, Steve Papoutsis. Dead Space 3 on PC won’t be supporting either DirectX 11 or higher resolution assets, which are now fairly standard for most PC releases.
Consistency Across Platforms
“It’s confusing to me that this question even comes up,” Steve Papoutsis said in a statement to Shack News. “It’s by no means any less important to us; it gets a lot of attention. The PC is a very different platform. As developers, you want to deliver an experience that’s as similar as possible on different platforms.”
Papoutsis emphasized the importance of maintaining a consistent experience across all platforms. This approach ensures that players on consoles and PCs have a similar gameplay experience, which is crucial for maintaining the game’s integrity and balance. By not leveraging the superior hardware capabilities of PCs, the developers aim to avoid any significant disparities that could affect gameplay or player satisfaction.
Development Philosophy
“In Dead Space 2, I felt we made some great strides in terms of controls, responsiveness and even the visual improvements we got into it. We continue to evolve our games as we develop them, but we certainly don’t target PC as something that’s going to be significantly different. We aren’t trying to create disparity in the experience that our gamers enjoy; we want to make sure everyone’s having that same experience.”
Papoutsis’ comments reflect a broader development philosophy that prioritizes uniformity over platform-specific enhancements. This philosophy can be seen in other multi-platform games where developers strive to ensure that the core experience remains unchanged, regardless of the hardware. For instance, games like “The Witcher 3: Wild Hunt” and “Assassin’s Creed” series have also aimed for a consistent experience across different platforms, even if it means not fully utilizing the advanced capabilities of high-end PCs.
However, this approach has its critics. Some PC gamers feel that they are not getting the full potential of their hardware, which can lead to frustration. High-end PCs are capable of delivering superior graphics, faster load times, and more detailed environments, and when these capabilities are not utilized, it can feel like a missed opportunity.
Balancing Act
The decision to maintain a homogeneous experience across platforms is a delicate balancing act. On one hand, it ensures that all players, regardless of their platform, have a similar experience. On the other hand, it can alienate a segment of the gaming community that invests heavily in high-end hardware and expects games to take full advantage of it.
For example, games like “Crysis” have historically pushed the boundaries of PC hardware, becoming benchmarks for performance and graphical fidelity. These games cater to a niche audience that values cutting-edge technology and is willing to invest in the latest hardware to experience games at their highest settings. By not supporting DirectX 11 or higher resolution assets, Dead Space 3 may not appeal to this segment of gamers.
In conclusion, while the decision to maintain a consistent experience across all platforms is understandable from a development and business perspective, it does come with trade-offs. The challenge for developers is to find a balance that satisfies both the need for uniformity and the expectations of high-end PC gamers. As the gaming industry continues to evolve, it will be interesting to see how developers navigate these competing demands.
Source ShackNews
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