Rebecca Ford Live Ops and Community Producer PlayStation blog this week to reveal more details about the upcoming new expansion for the Warframe game which originally launched back in 2013.
Warframe: Plains of Eidolon is a “game changing expansion” according to its developers and will be available before the end of 2017 introducing open-ended landscapes and more to the game for the first time.
Unlike previous Warframe missions, Plains of Eidolon is set up to explore without a timer, with multiple mission objectives, and the ability to explore in numerous ways. Cetus holds as many as 50 players at once, while the missions outside of town function like a traditional Warframe mission, grouping online squads of up to four to play together.
The demo shows our team’s attention to detail visually and acoustically. From the mixed designs on villager clothing to the piercing volumetric lighting, which changes during the newly implemented diurnal cycle, to the groups of kids running around the dirt, wearing masks of the Warframes they idolize and the Grineer they hate, we hope that Plains of Eidolon will surprise veteran players, Acoustically, our sound team has created a cacophony of sound effects that will grab players’ attention as they walk through the Bazaar, with sounds ranging from close-up conversations, to obscure tribal music seeping through the soundscape, to the clatter of tools, all layered into the background.
Upon finding a mission in the village, players can then depart Cetus and seamlessly transition into the wide-open Eidolon Plains where flocks or birds shift in space, vultures peck on indistinguishable food, and the rolling hills hide surprising forms of life. Players can follow numerous quests, but the one we’re showing in this debut demo involves some exploration, some goofing around – if one had a spear and was near a lake bustling with fish, what would one do…? And then there is the reintroduction of our previously announced Archwing — mechanical wings only used before in space or under water – which players can call in for fast travel and combat. And at night, at night, well, players will encounter the Spectral Sentient, a giant that haunts the Plain.
Things move so fast in this industry: four years in the lifespan of a game feels like a century. Since our launch on PlayStation 4, nearly four years ago (we remember launch day, November 15, 2013!) we feel we’re embarking on something new, creative, and powerful. And, hopefully, for our devoted players, something unexpected. Let us know what you think of Plains of Eidolon – the way it plays, looks, and sounds when it launches later this year on PlayStation 4. We can’t wait for you to play it!