Star Citizen Alpha 3.0 marks the next major step forward in realising the vision of the Star Citizen Persistent Universe During this week’s Gamescom 2017 a new gameplay demonstration and walk-through has been released providing a glimpse at what you can expect from the planet playgrounds.
The update will allow citizens to Seamlessly land on and explore procedurally generated planets and moons in the Stanton system. Initially, players will be able to land on the three new moons Yela, Cellin, Daymar with Delamar as a stretch goal.
Other features include :
– Implementation of commodities, trading, automated cargo buy/sell kiosks, and, indirectly, piracy. Also the initial subset of Diffusion, a service architecture dealing with supply/demand of retail products, resources, and services.
– A new back-end item system that allows greater interactions between the players and objects in the universe. Includes fueling/refuelling, controlling power supplies, radar systems, quantum drives, and seats
– Players can customise character heads, hair, eye colour and skin colour
– Physics serialisation, network binding/unbinding, and a new message queue reduce average bandwidth and latency.
For all the new amendments, features and hardware jump over to the official Star Citizen Tools website via the link below.