Turns out one man’s trash is another man’s trash he hopes to pick up, put a bow on, and sell for a mint. We won’t even pretend to know the reasoning behind Square Enix’s recent move of acquiring the rights for True Crime: Hong Kong off Activision. All we know is, Activision released Tony Hawk Ride and its sequel, but it wouldn’t release this thing.
“We are committed to working with the team at United Front Games and giving them the time needed to realize the full potential of the game’s standout features and create a truly unique open world adventure,” according to Square Enix London Studios general manager, Lee Singleton. We’d love to give it the benefit of the doubt, we just doubt very much anyone would benefit from it.
The Background of True Crime: Hong Kong
True Crime: Hong Kong was initially developed by United Front Games and was set to be the third installment in the True Crime series. The game promised an immersive open-world experience set in the bustling city of Hong Kong, featuring a mix of martial arts combat, shooting mechanics, and driving sequences. Despite the potential, Activision decided to cancel the project in 2011, citing that it wouldn’t meet the high standards expected from a True Crime game.
However, the game’s cancellation left many fans disappointed, as early previews had shown significant promise. The decision by Square Enix to acquire the rights and continue development was seen as a beacon of hope for those who had been eagerly anticipating the game’s release.
Square Enix’s Vision for the Game
Square Enix’s acquisition of True Crime: Hong Kong was not just a simple business transaction; it was a strategic move to expand their portfolio of open-world games. Lee Singleton’s statement highlights the company’s commitment to quality and innovation. By giving United Front Games the time and resources needed, Square Enix aimed to transform the game into a standout title in the genre.
The game was eventually rebranded as Sleeping Dogs and released in 2012. It received critical acclaim for its engaging storyline, well-designed combat system, and the detailed recreation of Hong Kong. The game’s success validated Square Enix’s decision to invest in a project that another major publisher had deemed unworthy.
The rebranding and subsequent success of Sleeping Dogs serve as an example of how a change in management and vision can turn a seemingly doomed project into a hit. It also underscores the importance of creative freedom and adequate development time in the gaming industry.
Impact on the Gaming Industry
The story of True Crime: Hong Kong’s transformation into Sleeping Dogs has had a lasting impact on the gaming industry. It serves as a case study in the importance of not giving up on a project with potential. Square Enix’s willingness to take risks and invest in a canceled project paid off, setting a precedent for other publishers to reconsider their strategies regarding game development and cancellation.
Moreover, the success of Sleeping Dogs has led to discussions about the potential for a sequel. Fans have been vocal about their desire for a follow-up, and while there have been no official announcements, the game’s enduring popularity keeps the possibility alive.
The acquisition of True Crime: Hong Kong by Square Enix and its subsequent transformation into Sleeping Dogs is a fascinating tale of redemption and success in the gaming world. It highlights the unpredictable nature of game development and the potential for greatness that can be unlocked with the right vision and support.
Source Gamasutra
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