A new service is launching later in the year which is designed to bring console gaming to everyone, without the need for a games console, called OnLive.
All you will need to play games on the new OnLive system is either a TV, PC, or a MAC, and it will work in a similar way to cloud computing, where the data is processed on its own servers, and then the information is sent over the internet.
How OnLive Works
The OnLive service aims to revolutionize the gaming industry by eliminating the need for expensive gaming consoles. Instead, it leverages cloud computing technology to deliver high-quality gaming experiences directly to your screen. The games are run on powerful remote servers, which handle all the heavy lifting in terms of processing power and graphics rendering. This data is then streamed to your device in real-time, allowing you to play without any significant lag or delay.
This approach has several advantages. Firstly, it makes gaming more accessible to a broader audience, as you no longer need to invest in a high-end gaming console or PC. Secondly, it ensures that you always have access to the latest hardware capabilities, as the servers can be upgraded independently of your personal device. Lastly, it allows for a more seamless and integrated gaming experience, as you can switch between devices without losing your progress.
Potential Impact on the Gaming Industry
The introduction of OnLive could have a significant impact on the gaming industry. One of the most notable changes could be the shift in how games are distributed and consumed. Traditional physical copies of games may become less common, as digital distribution becomes the norm. This could lead to lower costs for consumers, as well as a reduction in the environmental impact associated with producing and shipping physical media.
Moreover, OnLive could democratize gaming by making it more accessible to people who may not have been able to afford a gaming console or high-end PC. This could lead to a more diverse gaming community and a wider variety of games being developed to cater to different tastes and preferences.
The service will go into public beta this summer and is expected to launch later on in the year. There is no word on how much the service will cost, but you can expect to pay a monthly subscription, plus the costs for the hardware. The hardware required is minimal, often just a small device that connects to your TV or a simple application for your PC or MAC.
It certainly seems very interesting, and if it gets decent game titles, it could really take off. The success of OnLive will largely depend on the quality and variety of games available on the platform. If major game developers and publishers get on board, it could become a major player in the gaming industry.
Additionally, the quality of the internet connection will be a crucial factor. Since the service relies on streaming data in real-time, a stable and fast internet connection is essential for a smooth gaming experience. This could be a limiting factor in regions with less developed internet infrastructure.
In conclusion, OnLive represents a bold step forward in the evolution of gaming. By leveraging cloud computing technology, it has the potential to make high-quality gaming more accessible and affordable for everyone. While there are still some uncertainties regarding pricing and game availability, the concept is promising and could pave the way for a new era in the gaming industry.
via Gear Crave
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