It was only a matter of time before Tim Schafer and Double Fine’s fundraising feat inspired more developers to go the same route. Following Brian Fargo’s push for a new Wasteland and Chris Avellone’s Planescape Torment successor, former Ghost Recon Advanced Warfighter lead designer Christian Allen is championing the cause of the hardcore tactical shooter.
“My approach is to look to the fans and what they have been asking about for so many years,” Allen told Hookshot Inc. “They don’t care about a blockbuster cinematic experience; they can already get that from COD or Uncharted. They want a focused, challenging experience that leaves them satisfied in conquering it.”
“Pitching that to a publisher, though, is like pitching a new flight sim. They think the genre is dead, like point and click adventure games supposedly are – Double Fine showed them the error of their ways.”
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