Developer Flavourworks has unveiled the first details about the upcoming live action experience that will be launching on the PlayStation 4 and available with support for PlayLink on the PS4 console. PlayLink allows multiple friends to play the same game in the same room using their smartphone or tablet and the companion application, without the need for multiple Dualshock 4 wireless controllers.
Watch the teaser trailer below to learn more about what you can expect from the upcoming live-action experience entitled Erica. Jack Attridge Creative Director from Flavourworks explains more :
Erica is an interactive live-action drama, with no 3D graphics at all. That means you are interacting with a film that has no visible interruptions so it feels utterly cinematic. It has the pace, flow, and production value of a Hollywood movie. The difference in Erica is that you are an active participant, guiding the namesake protagonist in her journey. During the making of Erica, we strove to ensure that anyone would be able to play. With PlayLink, we opened the experience up to touchscreen devices as a controller, making the game even more tactile, allowing you to feel immersed in her story. Erica is all about touching the world – for example, you can delicately wipe a tear from Erica’s cheek, or flip through pages in a book to dig a little deeper into her world.
Erica is a young woman dealing with a traumatic childhood experience that continues to haunt her into adulthood. An old family friend contacts Erica believing her memories may be key to identifying a killer on the loose. It’s not long before the killer attempts to contact Erica too. Caught between different versions of the truth, you must decide whom to trust and what to believe.The fact that it is live action means that you can look someone right in the eyes and decide whether you believe them. The performances can be so nuanced and the world’s details so intimate that we knew we wanted to tell this story in live action. All player choices have an impact on the story and in addition, all the physical actions have consequences on how the scene unfolds. Let me give you an example: if you open a door forcefully instead of gently, Erica might attract unwanted attention. In this game, actions are often louder than words.
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