In an interview this week with gaming website IGN, Bungie Destiny developers of the new game have explained that to test their service when a Bungie Destiny beta release is made available to gamers in February of next year. They will require around 1 million players to logon and push the Bungie Destiny servers to their limit.
The reason for this huge amount of Bungie Destiny beta testers required for the new Bungie Destiny games servers, is in preparation for the game to launch smoothly not to provide gamers with a similar situation to the launch of the recent GTA Online game by Rockstar, whose servers started to collapse when 10 million or so players tried to log onto the new GTA Online game at the beginning of October.
In the Interview with senior writer Eric Osborne and community manager David Dague on the Bungie Destiny development team. More was revealed about the direction of the game and its storyline.
“Internally we’ve started calling it Mythic Science Fiction; a world that’s rooted in science fiction but with more fantastical elements than we’ve ever had before, at least with Halo,” Osborne explained. “So you can have a guy with a cape and a gun that shoots gunpowder but then he can use the power of the Traveller, which is effectively light, to fire flames at his enemy and disintegrate them.
“Really, the artists were trying to push hard away from sci-fi because of the Halo legacy and history. They were just thinking, ‘What can we do that’s radically different after 10 years?’ So there’s actually some concept art that you can find online of a very fantasy-driven world of knights, swords and sorcery in a white city on a hill. That was very much pure fantasy, but the more they continued to work and the more their ideas formed over time, the more they realised that the lure of sci-fi was just something they loved and they were denying themselves that creative space. So they thought, ‘What if we just take these two things and smash them together?’”
“From our perspective as a developer, it’s hard to fault GTA Online for caving under something like 10 million players trying to hit servers at the same time,” Osborne explains. “With that said, we have a rich history of supporting big audiences online, hitting high concurrency levels. Even then, we’re not going to rest on our laurels and rely on our past history.”
“We need people to play story, multiplayer and co-op. We need them to go and create characters so we can understand those systems and what they mean for us. We need lots of people to hit the servers at the same time, see how they use guns and play the early stuff, what the competitive multiplayer looks like with many different levels. Working on Destiny every day doesn’t compare with a million gamers crashing against it.
Bungie Destiny beta service will begin in early 2014 on the PS4, PS3, Xbox One, Xbox 360 and PC and Destiny Beta redemption codes are available while supplies last.
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