We haven’t really heard much from Microsoft [MSFT] on their upcoming Xbox 360 Project Natal since it was announced back in June. Now, British trade site MCV has received details from a gaming industry source on Project Natal’s launch date and pricing.
The information has apparently come from a closed meeting between Microsoft and third-party developers. If the rumor holds up, Microsoft will be manufacturing 5 million Project Natal units, and they will go on sale worldwide in November 2010.
It was also revealed that Project Natal is likely to cost around £50, about $80, and it will come with around 14 games. If those pricing details are correct, Microsoft could end up selling a serious amount of their Project Natal, as myself and I am sure everyone else were expecting it to be priced a lot higher.
Potential Impact on the Gaming Industry
The introduction of Project Natal could revolutionize the gaming industry by offering a more immersive and interactive experience. Unlike traditional gaming controllers, Project Natal uses advanced motion-sensing technology to track players’ movements and translate them into in-game actions. This could attract a broader audience, including those who may not typically be interested in gaming. For example, fitness enthusiasts could use Project Natal for exercise routines, while families could enjoy interactive party games.
Moreover, the inclusion of 14 games at launch suggests that Microsoft is committed to providing a diverse range of titles to appeal to various demographics. This could include everything from action-packed adventures to educational games for children. The affordable pricing also makes it accessible to a wider audience, potentially boosting sales and market penetration.
Comparisons with Competitors
When compared to its competitors, Project Natal stands out for its innovative approach to gaming. Sony’s PlayStation Move and Nintendo’s Wii both offer motion-sensing capabilities, but they rely on handheld controllers. Project Natal, on the other hand, eliminates the need for any physical controllers, offering a more seamless and intuitive gaming experience.
For instance, in a racing game, players could steer an imaginary wheel and accelerate by mimicking the motion of pressing a pedal. In a dance game, players could perform complex dance routines without worrying about holding a controller. This level of freedom and immersion could set Project Natal apart from other gaming systems on the market.
I guess we will just have to wait until next year when we will hear more news from Microsoft on the exact pricing and launch date. However, the potential for Project Natal to change the landscape of gaming is significant. With its advanced technology, affordable pricing, and diverse range of games, it could become a must-have accessory for Xbox 360 owners and a major player in the gaming industry.
MCV via Kotaku, Gizmodo
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