Those of you interested in learning how video games are designed and constructed will be pleased to know that the latest issue of the awesome Wireframe gaming magazine is now available to download providing further insight into the coding, techniques and thought process used to create a wide variety of different video games.
Created by the team responsible for building the Raspberry Pi mini PC unofficial Raspberry Pi magazine, Wireframe issue 16 is now available to download as a free PDF, digital edition or can be delivered direct to your door as a magazine for a small subscription fee.
Its publishers explain little more about what you can expect in the latest Wireframe magazine issue 16 :
“Scottish developer Joe Richardson gives us an inside look at the making of The Procession To Calvary – a Pythonesque point-and-click adventure created by splicing together dozens of Renaissance paintings. Meanwhile, indie duo Polygon Treehouse tell us what is was like to go from triple-A studio to their first outing, the gorgeous looking action-adventure, Röki, and we chat to the developers evolving the oft-overlooked escape room genre.”
– The life and games of ZX Spectrum-era genius Joffa Smith
– A guide to creating save/load files in Unreal Engine 4
– Hand animation and ethereal fantasy in LUNA The Shadow Dust
– The history and early output of Doom and Quake’s id Software
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