OUYA has today announced that the company will be dropping its requirement for developers to provide a free-to-play version or demonstration of their game for OUYA owners to experience what a game is like.
The free-to-play game model was one of the major features that the OUYA was promoting when the Android games console first launched its successful Kickstarter campaign raising more than $8.5 million in pledges.
On it original Kickstarter campaign OUYA explained ” All the games on it will be free, at least to try.” But today due to criticism from developers who experienced trouble meeting the requirement, didn’t want to make a demo, or weren’t sure how to monetize their game. OUYA has now made the decision to start letting developers accept a charge up front for their games. OUYA explains:
“When we started OUYA, we originally decided against this. Free to Try seemed like an obvious choice for an open platform. We knew it appealed to gamers, but it turned out many devs had trouble meeting the requirement, didn’t want to make a demo, or weren’t sure how to monetize their game.
We provide devs with a streamlined path to the TV. We facilitate an open Dev-to-OUYA community. We operate a super-tolerant submission-review process. We support an ever-expanding suite of middleware. We do all of these things in support of devs — to help them get their games to gamers.
So we found ourselves weighing one good thing against another. Do we support the awesome feeling of getting to try anything before you buy it, or do we make the pathway to publishing on the TV even easier for devs? It was a difficult choice.
We didn’t come to this decision unilaterally. Devs have been asking us for this choice for more than a year.”
For more information on the new OUYA paid games decision jump over to the OUYA website for details.
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