Set to be released early in 2018 on the PlayStation 4 platform, a new gameplay trailer has been released for the upcoming God of War: Be a Warrior game which is currently under development by Santa Monica Studio.
The eighth installment in the God of War series and the sequel to the 2010 game, takes the series to the world of Norse mythology rather than Greek mythology as in the other titles.
Kratos and Atreus: A New Dynamic
Series protagonist Kratos returns as the main character, and now has a son named Atreus. Kratos acts as a mentor and protector to his son, and has to master the rage that has driven him for many years. This new dynamic adds a layer of depth to the character of Kratos, who has traditionally been portrayed as a lone warrior driven by vengeance. The introduction of Atreus brings a fresh perspective to the series, emphasizing themes of fatherhood, responsibility, and personal growth.
From Santa Monica Studio and creative director Cory Barlog comes a new beginning for one of gaming’s most recognizable icons. Living as a man outside the shadow of the gods, Kratos must adapt to unfamiliar lands, unexpected threats, and a second chance at being a father. Together with his son Atreus, the pair will venture into the brutal Norse wilds and fight to fulfill a deeply personal quest.
Gameplay and Mechanics
The gameplay in God of War: Be a Warrior has also seen significant changes. The game adopts a third-person, over-the-shoulder free camera, a departure from the fixed cinematic camera angles of previous installments. This change allows for a more immersive experience, bringing players closer to the action and the emotional journey of Kratos and Atreus.
Combat has been revamped to be more strategic and deliberate. Kratos now wields a magical battle axe called the Leviathan Axe, which can be thrown at enemies and summoned back to his hand, similar to Thor’s Mjölnir. This new weapon adds a layer of strategy to combat, as players must decide when to throw the axe and when to engage in close-quarters combat. Additionally, Atreus can assist in battle by firing arrows and performing special moves, making him an integral part of the gameplay.
The game also features RPG elements, such as skill trees and crafting systems, allowing players to customize Kratos and Atreus’s abilities and equipment. This adds a layer of depth and replayability, as players can experiment with different builds and strategies.
Exploration and World-Building
The world of God of War: Be a Warrior is expansive and richly detailed, drawing heavily from Norse mythology. Players will explore a variety of environments, from dense forests and snowy mountains to ancient ruins and mystical realms. The game encourages exploration, with numerous side quests, hidden treasures, and lore to discover. This open-world approach is a departure from the more linear design of previous games, offering players a greater sense of freedom and immersion.
The relationship between Kratos and Atreus is central to the narrative, and their interactions are woven seamlessly into the gameplay. As they journey through the Norse wilds, they will encounter a host of characters from Norse mythology, including gods, giants, and mythical creatures. These encounters will challenge Kratos and Atreus, both physically and emotionally, as they confront their pasts and forge their future.
Source: PS
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