Proving that there is life after Kickstarter, Death Inc., the indie game that sees players become a reaper spreading plague through 1660s England, is back in action with a paid alpha. The game managed to raise a tidy sum despite not hitting its Kickstarter goal, so developer Ambient is moving forward with development.
“Despite the fact we didn’t reach our initial target, we did raise support of over £122,000 – that’s a tremendous amount of support which has given us the confidence to push on.
“Doing it ourselves has also given us the freedom to give more back to the community. Players who pre-purchase the game now will be able to join us on this incredible journey as Death Inc. helping us shape it into the game we know will be enjoyed by the world over.
Community Engagement and Development
The decision to continue development despite the Kickstarter setback highlights the resilience and dedication of the team at Ambient. By opting for a paid alpha, they are not only securing additional funds but also fostering a closer relationship with their community. This approach allows players to provide real-time feedback, which can be invaluable in refining gameplay mechanics, story elements, and overall user experience.
The community’s involvement doesn’t stop at feedback. Early adopters who pre-purchase the game are given exclusive access to development updates, special in-game items, and the opportunity to participate in closed beta tests. This level of engagement ensures that the game evolves in a way that aligns with the expectations and desires of its most dedicated fans.
Innovative Gameplay and Historical Setting
Death Inc. stands out not just for its unique premise but also for its innovative gameplay mechanics. Players take on the role of a grim reaper, tasked with spreading a plague across 1660s England. The game combines elements of strategy, simulation, and action, requiring players to carefully plan their moves to maximize the spread of the plague while avoiding detection by authorities.
The historical setting adds another layer of depth to the game. The 1660s were a tumultuous time in England, marked by political upheaval, social strife, and the lingering effects of the Black Death. By situating the game in this period, Ambient has created a rich tapestry of historical context that players can explore and interact with. The game’s art style and sound design further immerse players in this dark and atmospheric world.
In addition to its historical accuracy, Death Inc. incorporates a whimsical, almost satirical tone. The reaper character is not just a harbinger of doom but also a charming, somewhat mischievous figure. This blend of dark themes with light-hearted elements makes for a unique and engaging experience.
The game’s development journey serves as an inspiring example for other indie developers facing similar challenges. It demonstrates that with enough passion, community support, and innovative thinking, it’s possible to overcome financial obstacles and bring a creative vision to life.
Source Death Inc.
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