Crytek has released a new update for its CryENGINE 3 SDK taking the release to version 3.4.0. The new update now provides developers with more tools, with new features such as character tessellation, adaptive tessellation, enhanced glass destruction, enhanced AI path finding and particle shadowing effects to name juts a few available. Watch the video after the jump to see CryENGINE 3 SDK 3.4.0 in action.
New enhancements now available in the new CryENGINE 3 SDK 3.4.0 which is available to download for free address a number of bugs from previous releases and give developers access to further improvements, together with:
Revamped DirectX 11 Tessellation : DX11 support and tessellation has come a long way since Crysis 2. Phong, PN triangles and displacement maps, along with no need for pre-tessellated assets, makes CryENGINE’s DX11 support among the best in the industry.
Multi-layer Navigation Mesh :The multi-layer navigation is a powerful new and easy-to-use navigation system that AI agents utilize to path-find through game maps.
Improved Skin Rendering and Eye Shader : New scattering approach gives more realistic rendering with fewer artifacts. New settings, checkboxes and sliders for things like oiliness, iris control, colors, pupil dilatation, tessellation and parallax support make CryENGINE character rendering more advanced and customizable than ever before.
Advanced/Improved/Extended Glass Shader : The glass shader is a specialized tool for rendering glass-based surfaces. It can represent a wide range of glass types, including regular windows, stained glass, leaded glass, beveled glass, some crystal types and some types of transparent plastics as well. The improved glass shader now also boasts features such as a dirt layer designed to produce extremely realistic-looking glass surfaces complete with dust and dirt, differential fog and refraction blur.