Total War Battles is the name the mobile incarnation of the beloved real-time strategy franchise will be released under. The new game will be handled by a new Creative Assembly team, Total War Digital. “This isn’t the traditional Total War you might expect,” according to lead designer Renaud Charpentier.
“We are working on a title that is specifically tailored to the play styles and control methods of mobile platforms. We want to deliver a game that plays to the strengths of handheld RTS mechanics, and perfectly adapts to a host of different platforms,” he added. The team has been hard at work prototyping the thing for the past year, using the Unity engine. No firm platform announcement has been made yet, but the only uncertainty at this point is whether the Vita and 3DS will be joining iOS and Android devices.
Adapting Total War for Mobile Platforms
The Total War series has long been celebrated for its intricate strategy mechanics and grand-scale battles. Adapting such a complex game for mobile platforms is no small feat. The Creative Assembly team, known for their dedication to quality and innovation, is taking a thoughtful approach to ensure that the mobile version retains the essence of the original while being accessible to a broader audience.
Mobile gaming has unique challenges and opportunities. The touch interface, for instance, offers a different kind of interaction compared to traditional mouse and keyboard setups. This means that the game’s controls need to be intuitive and responsive to touch gestures. The team is leveraging the Unity engine to create a seamless experience that feels natural on mobile devices. This engine is known for its versatility and has been used in many successful mobile games, ensuring that Total War Battles will have a solid technical foundation.
Potential Platforms and Future Prospects
While iOS and Android are the primary targets for Total War Battles, the potential inclusion of the Vita and 3DS platforms could significantly expand the game’s reach. Each platform has its own set of strengths. For instance, the Vita’s physical controls could offer a different gameplay experience compared to touch-only devices. Similarly, the 3DS’s dual-screen setup could provide unique strategic advantages, such as displaying the battlefield on one screen and unit stats on the other.
The mobile gaming market is rapidly growing, and a successful adaptation of Total War could open the door for more complex strategy games on mobile devices. This could potentially lead to a new era of mobile gaming where deep, engaging experiences are not limited to consoles and PCs. The success of Total War Battles could also encourage other developers to bring their complex franchises to mobile platforms, further enriching the mobile gaming ecosystem.
In conclusion, Total War Battles represents an exciting new chapter for the franchise. By focusing on the strengths of mobile platforms and leveraging the Unity engine, the Creative Assembly team is poised to deliver a game that both honors the legacy of Total War and introduces it to a new generation of gamers. The potential inclusion of additional platforms like the Vita and 3DS only adds to the anticipation. As the mobile gaming market continues to evolve, Total War Battles could very well set a new standard for what mobile strategy games can achieve.
Source Eurogamer
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