Seeing how thanks to Apple’s App Store and the fall of AAA exclusives hardware now lives or dies by its ability to appeal to indie developers, Nintendo’s move to open up its eShop to the troubadours and scallywags of game development is somewhat less than astonishing. First and foremost, you no longer need an office to be a Nintendo dev. The 6000 unit sales threshold before devs see profits? That too.
“More and more people are working from home, and we recognize that developers are forming virtual teams around the world, so it became necessary to reevaluate the rule to make the Wii U and 3DS eShops more attractive to indie developers,” according to Nintendo business development chap Adelman. “We really have only a few requirements to sign up as a licensed developer with Nintendo. The most notable ones are that you have to have some experience making games, you have to be able to keep any confidential materials like dev kits secure and you have to form a company.
Source Gamasutra
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