Disruptive strategies for making games come along every couple of years that turn the industry on its head. Double Fine and Tim Schafer’s nigh $2 million Kickstarter coup was unfortunately not that. It showed, if anything, that affection for a person or a company’s body of work can be monetized and is thus immensely valuable. Hopefully other companies will endeavour to build some as a result. But it’s very far from rendering publishers obsolete. Nor should it, according to the man himself.
“Publishers do their business in a way that works for them. They’re risking millions of dollars so they’ve got to mitigate that risk – and sometimes that means removing risky ideas from games.
“The thing is, Double Fine is all about coming up with new, unproven and really creative ideas. It’s a constant battle for us to get those ideas to go through the system, that long spanking machine of people who have to sign off on your idea. They’re not evil, they’re just trying to protect themselves.”
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