Remember when Nintendo detailed the Switch console earlier this month? When they did, they revealed more information about the JoyCon controllers. One of the features that Nintendo seemed to be proud of is HD Rumble, which is supposed to be next level haptic feedback. But sadly, the feature will not be used in The Legend of Zelda: Breath of the Wild.
Maybe they aren’t so proud of it?
In an interview with Gameblog, Zelda’s producer Eiji Aonuma explained why the feature was not present. “Of course, if the game had been created exclusively for [Nintendo] Switch, we could have benefited from the particular features of the console, especially HD Rumble.”
“But, the problem is that the purpose of the [Nintendo] Switch version was to provide exactly the same experience as on Wii U, and vice versa. If we had started to adapt the game to the [Nintendo] Switch features, it would not have been the same game. So, beyond the graphic differences, we did not really explore the specifics of the new console.”
So that is the reason. It is still sad that the launch game for the Switch will not be able to take advantage of one of the console’s newer features, but that’s the way it goes sometimes.
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