Microsoft has confirmed that it’s working on a more powerful version of its Xbox One console which is codenamed Project Scorpio. We don’t expect to get a look at this console until E3 2017 later this year, but a new report claims to leak some Project Scorpio RAM details.
We can tell you that in this report, it states that one of the biggest differences between Project Scorpio and the Xbox One and Xbox One S is the removal of ESRAM.
This information apparently comes from a document that was released on Microsoft’s development portal and it gives some details about the hardware specs of Project Scorpio. It won’t have ESRAM like existing Xbox One consoles. This makes sense when you think about it because Microsoft is not allowing development of games only for Scorpio, so developers will have to continue optimizing their games for ESRAM to ensure that they remain compatible with Xbox One and Xbox One S.
The report also says that the 4K-ready Project Scorpio will have support for delta color compression to reduce the amount of GPU bandwidth needed to render color pixels. Microsoft already previously confirmed that this new console is going to have eight CPU cores with 320 GB/s memory bandwidth boasting six teraflops of performance. It should launch Project Scorpio around the holiday season later this year. Take it with a grain of salt for now, but this console sounds great.
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