It’s hard to believe that we have spent almost ten years with the PlayStation 3 controller. It has endured because it is so well designed. So it is not surprising that Sony went through many prototypes before deciding on the final version of the DualShock 4 controller for the PlayStation 4 console.
Toshimasa Aoki, Sony’s manager of product planning, talked about some of the various designs recently and says:
“We tried out new devices, changing the form factor. We’d start from there and then try to talk to the game teams and tweak toward what the best form would be to have for those new devices. So we made, I don’t know, more than 20 prototypes. Some had no buttons, just touch panels. Some were rounded. All this crazy stuff.”
Aoki also talked about how we interact with the controller as far as button placement and what we are used to:
“If we moved the X up there, it just breaks all the muscle memory. The right hand mostly goes for both buttons and sticks, but the left hand stays on one or the other and usually doesn’t switch around [between the left analog stick and the D-pad]. That’s why it’s OK to switch around the left side. But switching the right side really breaks the gamer’s experience.”
It sounds like they really went beyond the call of duty when designing the PS4 controller and we can’t wait to play it.
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